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Maintenance status + becoming a maintainer? #939

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zmitchell opened this issue Sep 19, 2023 · 13 comments
Open

Maintenance status + becoming a maintainer? #939

zmitchell opened this issue Sep 19, 2023 · 13 comments

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@zmitchell
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I've been a user of this crate in the past and I'm getting back into the swing of things. I have some interest in helping maintain the crate, but I don't want to spend time on things if they aren't going to be reviewed.

  • Is there active work being done on the crate, or is it mostly in maintenance mode at the moment?
  • Would you be open to working with a new maintainer?
  • I'm currently learning how wgpu and graphics in general work, so the first thing I'd do is fill out the developer documentation as I learn things.
@vivichrist
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I think this project is abandonware. There hasn't been any work on it in years and it doesn't compile.

@zmitchell
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I'm working on an updated fork that removes some of the stuff I'm not likely to ever need (audio, hardware, etc) in order to ease the maintenance burden. I'll post back here once it's public.

At the moment I'm updating all of the outdated dependencies (there were 23 of them). After that I'll make sure the guide is published properly. At that point I'll consider it ready for the public.

There's a couple of dependencies that I'm going to leave outdated because it may make sense to do a rework of the graphics pipeline and include them as part of the rework.

@tychedelia
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I've worked up bringing most of the libraries up to date on my fork. Draft PR here: #940.

@zmitchell
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My hero :) Those were the last big dependencies I needed updated. I've applied that patch to my fork and now I'm fixing a couple of broken examples (you should try running the run_all_examples binary if you haven't already).

It sounds like you're using more of the features that nannou provided (like the laser stuff), so I'm not sure consolidating on a single fork makes sense. I'm really just focusing on the 2D graphics part of nannou because I don't personally use anything else (I've also thought about stripping out the wasm stuff, but I may decide I want that someday and I feel like it would be harder to put back in later than it would be to limp along for now).

@vivichrist
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vivichrist commented Nov 23, 2023 via email

@zmitchell
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Here’s my fork. I was trying to get all of the dependencies completely updated before making it public, but it’s probably just better to make it public at this point: https://github.com/zmitchell/splatter

Note that I haven’t tried on Linux because I only have a Mac available for development at the moment. Give it a try and see if it compiles.

@vivichrist
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vivichrist commented Nov 24, 2023 via email

@vivichrist
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vivichrist commented Nov 25, 2023 via email

@zmitchell
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Like I said, I don't have a Linux machine to test that on

@vivichrist
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vivichrist commented Nov 28, 2023 via email

@vivichrist
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vivichrist commented Nov 28, 2023 via email

@vilcans
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vilcans commented Dec 27, 2023

Hi, I recently tried out Nannou and thought it was pretty nice, although I'm sure I can get similar functionality by combining different crates. Is there any chance that this project will be maintained? Or are there better alternatives? I was confused about Splatter @zmitchell for a while until I realized that the Splatter is a fork of Nannou, but with the name changed to Splatter everywhere, including the readme so it says "splatter was forked from splatter". Though if Splatter is stripping out a lot of the functionality, I'm not so sure it's as interesting to me, as I think I can have use for audio, OSC, and DMX512. Maybe I should just find separate creates for each thing instead.

@mitchmindtree
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mitchmindtree commented Dec 31, 2023

Hey folks, thanks a lot for reaching out and for digging into this nannou update! I've posted some thoughts on current status, direction, etc in #946 - feel free to chime in there.

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5 participants