/
popuptext.cs
54 lines (45 loc) · 1.15 KB
/
popuptext.cs
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class popuptext : MonoBehaviour {
public string myString;
public Text myText;
public float fadeTime;
public bool displayInfo;
// Use this for initialization
void Start () {
myText = GameObject.Find ("Text").GetComponent<Text> ();
myText.color = Color.clear;
//Screen.showCursor = false;
//Screen.lockCursor = true;
}
// Update is called once per frame
void Update () {
FadeText();
/*if (Input.GetKeyDown (KeyCode.Escape))
{
Screen.lockCursor = false;
}*/
}
void OnTriggerEnter(Collider other)
{
displayInfo = true;
}
void OnTriggerExit(Collider other)
{
displayInfo = false;
}
void FadeText()
{
if (displayInfo)
{
myText.text = myString;
myText.color = Color.Lerp(myText.color, Color.black, fadeTime * Time.deltaTime);
}
else
{
myText.color = Color.Lerp(myText.color, Color.clear, fadeTime * Time.deltaTime);
}
}
}