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A few members of the SM64 tool-assisted speedrunning community have been working on this fork of mupen64plus's core: Mupen64-Rewrite/mupen64plus-core-rr.
As-is, attempting to merge this repo would be a disaster, and it might not align with this project's scope. I also think some features we implemented are far too high-level to be directly implemented on the core side.
These are the features I'd like to add; they make up the bare minimum needed to implement other high-level TASing features.
An input callback that allows the frontend to filter or override inputs, per-controller. This is used for recording and playing back TASes, as well as with custom scripts that help us make TASes.
A way to capture audio data in the frontend. This is used to encode videos of a TAS. Our fork does this with two callbacks: one receiving sample data, one receiving changes to sample rate. (can be fixed by [WIP / RFC] New audio backend API #79)
A way to directly access RAM (as opposed to indirectly via the cheat engine). This is needed for some custom scripts which read game variables. (the debugging API might be sufficient?)
The text was updated successfully, but these errors were encountered:
A few members of the SM64 tool-assisted speedrunning community have been working on this fork of mupen64plus's core: Mupen64-Rewrite/mupen64plus-core-rr.
As-is, attempting to merge this repo would be a disaster, and it might not align with this project's scope. I also think some features we implemented are far too high-level to be directly implemented on the core side.
These are the features I'd like to add; they make up the bare minimum needed to implement other high-level TASing features.
The text was updated successfully, but these errors were encountered: