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Currently light removal is all done on the same thread and all of the code is in World. It should be changed to use a queue and worker based system like light propagation uses. This will allow for more readable code and better performance when there is a big change due to light removal.
The text was updated successfully, but these errors were encountered:
Currently light removal is all done on the same thread and all of the code is in World. It should be changed to use a queue and worker based system like light propagation uses. This will allow for more readable code and better performance when there is a big change due to light removal.
The text was updated successfully, but these errors were encountered: