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Light removal processing should be done in a similar fashion to light propagation #19

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mstojcevich opened this issue Aug 25, 2015 · 0 comments

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@mstojcevich
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Currently light removal is all done on the same thread and all of the code is in World. It should be changed to use a queue and worker based system like light propagation uses. This will allow for more readable code and better performance when there is a big change due to light removal.

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