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I'm trying to use a FLOAT render target:
FLOAT
/*{ "ISFVSN": "2", "INPUTS": [], "PASSES": [ { "TARGET": "pass0", "FLOAT": true },{ "DESCRIPTION": "Render" } ] }*/ void main() { if (PASSINDEX == 0) { gl_FragColor = vec4(1,0,0,1); } else { gl_FragColor = IMG_NORM_PIXEL(pass0, gl_FragCoord.xy / RENDERSIZE); } }
This shows a black screen, removing the FLOAT shows a red screen.
The text was updated successfully, but these errors were encountered:
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I'm trying to use a
FLOAT
render target:This shows a black screen, removing the
FLOAT
shows a red screen.The text was updated successfully, but these errors were encountered: