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Unevaluated Image Shader Node keeps updating in pipline - leads to exception #359

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rmtttt opened this issue May 24, 2019 · 0 comments
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@rmtttt
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rmtttt commented May 24, 2019

I think there a few issues actually, for more details you better check the patch.
To reproduce:

  1. Apply any texture effect to any texture;
  2. Render the result to a TempTarget;
  3. Use the TempTarget Buffer as a texture on other effect and render it on screen - effect should be connected with output renderer through group node.
  4. Turn off Evaluate of texture effect;
  5. Turn off and then turn on again the group which is connected to output renderer.

TextureEffects_test.zip

vvvv_50beta38.1_x64 (the same with latest alpha)
latest dx11
win10
gtx 1080ti

rmtttt pushed a commit to rmtttt/dx11-vvvv that referenced this issue May 24, 2019
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