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suppressdiagonals blocks hap playback #345

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ggml opened this issue Jul 12, 2018 · 3 comments
Open

suppressdiagonals blocks hap playback #345

ggml opened this issue Jul 12, 2018 · 3 comments

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@ggml
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ggml commented Jul 12, 2018

*when connected to a renderer
*current x64, current dx11

@mrvux
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mrvux commented Jul 13, 2018

You mean using Lev's player?

Is it from HapQ?

If you have a small repro patch would be nice (no need for hap video I can replace that , just simple v4p)

@mrvux
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mrvux commented Jul 13, 2018

On hap I got no issue, but indeed with HapQ (which has a full screen conversion pass), I can reproduce the issue.

Seems like on Lev plugin he's not setting Tesselation and Geometry shader stages to null, so his converter ends up with the GS from diagonals in the middle (normally on all dx11 nodes it sets a full pipeline to avoid that issue).

I can't fix that on my side, but in the mean time you can use clearpipeline node on top of the suppress diagonals (which will properly reset every shader stages):

image

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