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var ThreeJSObject = function(x, y, z, udp, img) { var texture, material, geometry, geom; texture = THREE.ImageUtils.loadTexture(img); material = new THREE.MeshBasicMaterial({ map: texture }); geometry = new THREE.PlaneBufferGeometry(8, 8); THREE.Mesh.call(this, geometry, material); this.prototype.foo = ... ... }
I try to use THREE.MESH.call(this,geometry,material) to creat a object in my viewer, and chrome gives me this.
THREE.MESH.call(this,geometry,material)
this.updateMorphTargets is not a function
The text was updated successfully, but these errors were encountered:
because it is on Mesh prototype?
Sorry, something went wrong.
see here for how-to
@makc Thx!
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Description of the problem
(This is NOT a help site. Please read the guidelines above before posting.)
I try to use
THREE.MESH.call(this,geometry,material)
to creat a object in my viewer, and chrome gives me this.Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
The text was updated successfully, but these errors were encountered: