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three.js streaming video materials with videojs for 360 video #8216
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yeah, m3u is not a video, it is a text file that says where the video is |
Thank you for the feedback. As it happens, this wasn't the problem: I have three.js now streaming the .m3u8 URL. Anyway, not a bug after all - thanks for your help. |
May I ask how did you managed to get the video texture from videojs and pass it to three.js? I'm trying to do it too but with no success. Thanks :) |
I'd like to know too gak2 |
Hello, Any solution for this issue? |
Hello there, Thanks |
Thanks a lot for the quick answer, ostocino. |
@gak2. Minus the CORS issue HLS was working but suddenly now on Safari Yosemite, IOS 9, WebView it is not rendering. No webgl errors, nothing. Just a black screen. Switching back to the video element it is displaying. Any ideas ? |
please refer here #9754 |
Hey! This is EXACTLY what I'm trying to achieve in the past month, and with very little success... Can someone help? I'm also using wowza/videojs for this. @gak2 can you please tell us how you did it? Thanks!! |
I'm keeping this thread active and cross posting my active tickets with webkit. |
Hi there,
I am attempting to combine threejs with videojs, in order to map streamed 360 video onto a sphere. Wowza is the media streamer.
So I create a video tag, convert it to a videojs object in order to facilitate HLS/DASH streaming, then set that stream as the source for a three.js video material. I can stream over HLS into this videojs object OK:
And separately, I can wrap an mp4 file around a sphere OK
But the moment I try to combine these two, by mapping that streaming source to three.js ..
.. I get all manner of errors:
Any thoughts? Thanks you!!
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