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Spring cleanup #6756
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Wow. Thanks for doing this! Only 800 more to go. : - ) |
Oh wow! Many thanks! |
Actually, do you mind if I add you as a collaborator so you can directly close the issues? |
Sure |
Done! |
Still thinking about #4857. Otherwise, triage is done. |
Many thanks! |
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I did a random walk through the backlog and found a lot of resolved issues waiting to be closed.
@mrdoob please have look! Most of these open issues/PR can be closed trivially.
Documentation
#3203 -> Not a library issue. 'getting started' example shows a correct implementation.#3732 -> DOMRenderer has been removed (ParticleDOMMaterial).#5941 -> Documented in #6101 (OBJMTLLoader).Simple issues with merged PR attached
#1124 -> Fixed by #6755 (LensFlare rotation initialization).#2694 -> Fixed by #4530 (epsilon for change detection in trackball control)#3360 -> Fixed by #3376 (PolyhedronGeometry face normals).#3539 -> Fixed by #3588 (mtlloader).#3547 -> Fixed by #3550 (Torus simplification).#3697 -> Fixed by #3703 (renderer.info counts).#3778 -> Fixed by #3791 (orbit control not working).#3799 -> Fixed by #3827 (editor transform control).#4771 -> Fixed by #4792 (transform control touch).#5729 -> Fixed by #5735 (add vector fromAttribute).#5922 -> Fixed by #6513 (canvas build).#6615 -> Fixed by #6625 (raycaster precision with PointCloud)#6716 -> Fixed by #6727 (incomplete clones).Complex issues that appear to be solved by PR
#3404 -> Anything left to do with this (euler)?#3417 -> Conflict between Object3D.rotation (Vector3) and Sprite.rotation (float) => There is no Sprite.rotation, only SpriteMaterial.rotation.#5796 -> Fixed by #6743 (emissive maps).Fixed bugs
#4157 -> Intel driver issue. Not a library issue. Reportedly fixed upsteam (bump mapping).#4461 -> Tested on Nexus 4 and Galaxy tab (orbit control example). Zoom speed appears to be well calibrated.~~#4889 -> I am not reproducing this bug. ~~
#6116 -> Help / need more info?Questions, comments and help
#1885 -> Help - Use sprite http://stemkoski.github.io/Three.js/Labeled-Geometry.html#2145 -> Question answered (face picking / highlight object).#2167 -> Question (expose TrackballControls internal). Controls are for user interaction. Move/tween camera directly to follow a programmatic path.#3122 -> Question (vertex color). Need custom shader?#3162 -> Help / THREE.Ribbon are removed (merge ribbons) / SO link is dead.#3324 -> Question answered (lookAt math / convention).#3684 -> Suggestion about labels (rejected).
#3761 -> Question answered (json exports matrix; position, quaternion and scale are redundant).#4122 -> Not a problem :)#4857 -> Question answered, this is already supported (use 'change' callback to track control update).
Cleanup
#2013 -> Loader request for nrrd format => Close this one and just add a bullet to #5524.#3843 -> Showcase MIT library for loading. If the library is of interest, close and add link this resource in a comment to #5524.Not sure, but probably done
#1152 -> THREE.REVISION was added.#3624 -> Instancing implemented in #6242.Also, is #5171 still relevant?
#3726 -> Feature request (NURBs Trimming). Seems out of scope for three.js core.#3852 -> SceneLoader is deprecated.#4627 -> Currently solved with WireframeHelper. Anything more to do?
#5053 -> (glcontext sharing with custom renderer). We have WebGLState now. Calling renderer.resetGLState() should be sufficient - just like plugins do. There is nothing specific left to do.#5278 -> Ditto.#5686 -> #5567 claims to fix it. Confirmed?Unmerged pull requests to cancel - already fixed independently
#2970 -> Trackball controls use domElement size.three.js/examples/js/controls/TrackballControls.js
Line 81 in 5c7e0df
#4203 -> Combined camera fov calculation.
var halfHeight = Math.tan( fov * Math.PI / 180 / 2 ) * hyperfocus;
three.js/examples/js/cameras/CombinedCamera.js
Line 70 in 5c7e0df
#4206 -> Original issued (window scrolling in FF) fixed in #4229. I don't see the need to implement the 'wheel' callback if it does not solve a specific issue.Suggestion: would you consider adding a few more tags to help classify the remaining issues?
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