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I am, however, getting the following WebGL error in Chrome:
GL_INVALID_OPERATION : glDrawXXX: attempt to access out of range vertices
In Firefox, I am not getting an error like this, but the cube wouldn't show up either.
Using a standard colored MeshLambertMaterial, everything's working fine. So, there needs to be a conflict with the ShaderMaterial. If I use the latest Three.js version from MASTER branch, it doesn't improve the situation - same error occurs.
Any idea why this may be the case and what I need to change to get it working?
Thanks in advance!
The text was updated successfully, but these errors were encountered:
Referencing issue #1520
I just tried to apply the Normal map Ninja demo (http://mrdoob.github.com/three.js/examples/webgl_materials_normalmap.html) to a cube in my scene with the following code - using new latest Three.js version from dev branch:
I am, however, getting the following WebGL error in Chrome:
GL_INVALID_OPERATION : glDrawXXX: attempt to access out of range vertices
In Firefox, I am not getting an error like this, but the cube wouldn't show up either.
Using a standard colored MeshLambertMaterial, everything's working fine. So, there needs to be a conflict with the ShaderMaterial. If I use the latest Three.js version from MASTER branch, it doesn't improve the situation - same error occurs.
Any idea why this may be the case and what I need to change to get it working?
Thanks in advance!
The text was updated successfully, but these errors were encountered: