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Blender exporter can't handle Cycles Node Setup #12344
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That's correct. The exporter is not ready to work with Cycles Render Engine. Also see #8887 |
If it helps any, the Blender glTF exporter does work with Cycles, although you need to use the PBR cycles nodes that ship with the exporter. (and then import with THREE.GLTFLoader) |
@developer-lindner sorry for the very late reply, but yes an error thrown when cast shadows are enabled is certainly a bug. |
@donmccurdy yeah... I think we should proceed with the deprecation of the blender exporter... 😅 |
@mrdoob Do you mean continue with #12903 and remove the Blender JSON exporter soon, or something more gradual like warnings in the documentation? From #12903 (comment) I guess we were thinking of discussing options again in Summer 2018, and that is almost here. |
I vote to remove it all at once and refer to other exporters instead. |
Yeah, I vote for removing it too 💪 |
The JSON Blender exporter has been removed with Also see: https://threejs.org/docs/#manual/introduction/Loading-3D-models |
Description of the problem
When exporting a model which was build with the Cycles Engine the "images" property
is empty in the json file.
When using a simple cube and add a material / texture image with the Blender Engine,
the "images" property is set and ThreeJS can handle it correctly.
So the exporter would need some love to handle Cycles Node System as well i guess?!
Three.js version
Browser
OS
Hardware Requirements (graphics card, VR Device, ...)
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