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The scene is fuzzy and if we comment the line and use the device's pixel ratio, the scene is squeezed to the left bottom corner as the following screenshot:
In the outline pass example, the pixel ratio is set to 1.
https://github.com/mrdoob/three.js/blob/master/examples/webgl_postprocessing_outline.html#L161
The scene is fuzzy and if we comment the line and use the device's pixel ratio, the scene is squeezed to the left bottom corner as the following screenshot:
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Hardware Requirements (graphics card, VR Device, ...)
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