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What I don't manage to do is to determine the world coordinates (position & rotation) of an object3D which can be the child of multiple other object3Ds.
In my application, I have assemblies and subassemblies including 3D models that can be translated and rotated. The position and rotation values of the object3Ds are relative to the parent, but I'd also like to be able to display the absolute values of those object3Ds.
When only translations of the parents are involved it is pretty easy to define the absolute values as it is just a shift for the position but it is when rotations are also included that I'm kinda lost!
Thanks for your time.
The text was updated successfully, but these errors were encountered:
Hello,
What I don't manage to do is to determine the world coordinates (position & rotation) of an object3D which can be the child of multiple other object3Ds.
In my application, I have assemblies and subassemblies including 3D models that can be translated and rotated. The position and rotation values of the object3Ds are relative to the parent, but I'd also like to be able to display the absolute values of those object3Ds.
When only translations of the parents are involved it is pretty easy to define the absolute values as it is just a shift for the position but it is when rotations are also included that I'm kinda lost!
Thanks for your time.
The text was updated successfully, but these errors were encountered: