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Description
Objects exported from the scene itself (including ones that are grabbable/moveable/animated) do not update their reflection probe influences-- they only capture the reflection at load time.
Other dragged/dropped/spawned objects work as expected.
To Reproduce
Steps to reproduce the behavior:
Open the attach .blend file
Note the 2 grabbable spheres and the spawner
Run in Hubs
Grab the two chrome spheres and note that their reflections never move/update.
Note: The spawned one in the center works as expected.
Expected behavior
All moving objects should update their reflection probe influences, or perhaps there should be a flag to toggle it if it would otherwise negatively affect performance. Essentially, a 'static mesh' flag vs. 'dynamic mesh'.
Description
Objects exported from the scene itself (including ones that are grabbable/moveable/animated) do not update their reflection probe influences-- they only capture the reflection at load time.
Other dragged/dropped/spawned objects work as expected.
To Reproduce
Steps to reproduce the behavior:
Note: The spawned one in the center works as expected.
Expected behavior
All moving objects should update their reflection probe influences, or perhaps there should be a flag to toggle it if it would otherwise negatively affect performance. Essentially, a 'static mesh' flag vs. 'dynamic mesh'.
Screenshots
Capture of the behavior
Hardware
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