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Issue with raster mbtiles with transparency #1605

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serhii-londar opened this issue Feb 16, 2024 · 6 comments
Open

Issue with raster mbtiles with transparency #1605

serhii-londar opened this issue Feb 16, 2024 · 6 comments

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@serhii-londar
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On latest version of WhirlyGlobe iOS SDK v 3.5 we found issue with raster tiles with transparency. The color looks very different from how it should be, comparing to other mbtiles viewers.
Here is example of what we have in the app vs MapTiler viewer:
IMG_3815
Screenshot 2024-02-16 at 02 17 30

The code is from GeographyClassTestCase.
What could be the reasons of that?
Thanks in advance.

@sjg-wdw
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sjg-wdw commented Feb 16, 2024

Looks like there's lighting involved in the WhirlyGlobe case. You could try turning that off.
Alpha can also be interpreted differently, depending on how it's being used.

@serhii-londar
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serhii-londar commented Feb 16, 2024

@sjg-wdw How I can turn lighting off?
I've tried globeViewController?.clearLights() - but it doesn't help.

@sjg-wdw
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sjg-wdw commented Feb 16, 2024

clearLights should do it, yes. If you're in globe mode it should look different if it's working.

@serhii-londar
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@sjg-wdw The result is the same.

@sjg-wdw
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sjg-wdw commented Feb 16, 2024

Strange, that looks like lighting to me.
In any case, I'd try a non-transparent overlay next to see if it matches what you expect. If it does, then the way the transparency is being processed is likely the problem. You might look at the shader (in the .metal file) to see if it's being multiplied through or not.

@serhii-londar
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serhii-londar commented May 10, 2024

@sjg-wdw One more question. I found weird behavior when draw motiles with drawpriority > 1000.
Here is example with draw priority <= 400:
Simulator Screenshot - iPad (10th generation) - 2024-05-10 at 18 44 36

Here is with drawpriority > 400:
Simulator Screenshot - iPad (10th generation) - 2024-05-10 at 18 45 06

What can be the reason of black shadow around the images?

Also, it could be fixed by forceMinLevel = false.

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