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Currently, IOpenALSample only supports audio streaming. This is possibly inefficient for small sound effects, as they should instead be completely loaded - played - and then disposed of.
There is no reason why this should be streamed. Although, I don't think there's too much of a performance decrease either way.
Ideally, samples should have a SetStreaming() method.
The text was updated successfully, but these errors were encountered:
Also, unstreamed samples can gain the benefit of being cached if we implement some sort of sample caching mechanism so that samples can be created on-the-fly when needed to play cached sounds.
Currently, IOpenALSample only supports audio streaming. This is possibly inefficient for small sound effects, as they should instead be completely loaded - played - and then disposed of.
There is no reason why this should be streamed. Although, I don't think there's too much of a performance decrease either way.
Ideally, samples should have a SetStreaming() method.
The text was updated successfully, but these errors were encountered: