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float16.h
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float16.h
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/*
* float.h
*
* Copyright (c) 2015-2016 Dany Vohl, David G. Barnes, Christopher J. Fluke,
* Yuri Benovitski, Tsz Ho Wong, Owen L Kaluza, Toan D. Nguyen.
*
* This file is part of encube.
*
* encube is free software: you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* encube is distributed in the hope that it will be useful, but
* WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with encube. If not, see <http://www.gnu.org/licenses/>.
*
* We would appreciate it if research outcomes using encube would
* provide the following acknowledgement:
*
* "Visual analytics of multidimensional data was conducted with encube."
*
* and a reference to
*
* Dany Vohl, David G. Barnes, Christopher J. Fluke, Govinda Poudel, Nellie Georgiou-Karistianis,
* Amr H. Hassan, Yuri Benovitski, Tsz Ho Wong, Owen L Kaluza, Toan D. Nguyen, C. Paul Bonnington. (2016).
* Large-scale comparative visualisation of sets of multidimensional data. PeerJ Computer Science, In Press.
*
*/
#ifndef THE__FLOAT_16_H_
#define THE__FLOAT_16_H_
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <memory.h>
#define _FLOAT16_ERROR_ 0.000031
extern short FloatToFloat16( float value );
extern float Float16ToFloat( short value );
class Float16
{
public:
short mValue;
public:
Float16();
Float16( float value );
Float16( const Float16& value );
operator float();
operator float() const;
friend Float16 operator + ( const Float16& val1, const Float16& val2 );
friend Float16 operator - ( const Float16& val1, const Float16& val2 );
friend Float16 operator * ( const Float16& val1, const Float16& val2 );
friend Float16 operator / ( const Float16& val1, const Float16& val2 );
Float16& operator =( const Float16& val );
Float16& operator +=( const Float16& val );
Float16& operator -=( const Float16& val );
Float16& operator *=( const Float16& val );
Float16& operator /=( const Float16& val );
Float16& operator -();
};
inline Float16::Float16() { }
inline Float16::Float16( float value )
{
mValue = FloatToFloat16( value );
}
inline Float16::Float16( const Float16 &value )
{
mValue = value.mValue;
}
inline Float16::operator float()
{
return Float16ToFloat( mValue );
}
inline Float16::operator float() const
{
return Float16ToFloat( mValue );
}
inline Float16& Float16::operator =( const Float16& val )
{
mValue = val.mValue;
return *this;
}
inline Float16& Float16::operator +=( const Float16& val )
{
*this = *this + val;
return *this;
}
inline Float16& Float16::operator -=( const Float16& val )
{
*this = *this - val;
return *this;
}
inline Float16& Float16::operator *=( const Float16& val )
{
*this = *this * val;
return *this;
}
inline Float16& Float16::operator /=( const Float16& val )
{
*this = *this / val;
return *this;
}
inline Float16& Float16::operator -()
{
*this = Float16( -(float)*this );
return *this;
}
////// Friends ////////////////////////////////////////////////////////////////////////////////////
inline Float16 operator + ( const Float16& val1, const Float16& val2 )
{
return Float16( (float)val1 + (float)val2 );
}
inline Float16 operator - ( const Float16& val1, const Float16& val2 )
{
return Float16( (float)val1 - (float)val2 );
}
inline Float16 operator * ( const Float16& val1, const Float16& val2 )
{
return Float16( (float)val1 * (float)val2 );
}
inline Float16 operator / ( const Float16& val1, const Float16& val2 )
{
return Float16( (float)val1 / (float)val2 );
}
#endif