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Sound.pde
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Sound.pde
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/*
Harmonograph3d: An interactive 3d harmonograph
Copyright (C) 2010 Maxime Beauchemin
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
Class Sound
Keeping the sound related code in this file. The goal is to generate tones that reflect what is seen on
the harmonograph. It is highly anoying, though, so it is turned off by default.
*/
import ddf.minim.*;
import ddf.minim.signals.*;
class Sound
{
Minim minim;
AudioOutput out;
SineWave sine;
Sound(PApplet p)
{
minim = new Minim(p);
out = minim.getLineOut(Minim.STEREO, 2048);
}
void Freq(int FREQ, float PAN)
{
//out.clearSignals();
sine = new SineWave(FREQ, 0.5, out.sampleRate());
sine.setPan(PAN);
out.addSignal(sine);
}
void Stop()
{
out.close();
minim.stop();
}
void Set3Freq()
{
out.clearSignals();
if(!isMuted)
{
int baseFreq = 440;
Freq(baseFreq,-1);
int freq = (int)(((float)PeriodY.value / (float)PeriodX.value) * baseFreq);
Freq(freq,1);
}
}
}