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workbench.files.action.showActiveFileInExplorer is throwing an exception #69163
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Dup of #68627 |
Let's reopen this and try to get steps. fyi @joaomoreno |
Yes I definitely still see this, the most recent instances have been when the file I'm trying to show is collapsed deep within the tree. I'll bookmark this issue and post when I see it again. Removing needs more info so it doesn't auto close. |
Still having problems with this command, the state I had was I had an item in node_modules selected: Pressed my keybinding: { "key": "ctrl+0", "command": "workbench.files.action.showActiveFileInExplorer" } And it just focused the same item in the explorer ( |
Let's reopen this, even though not sure how to fix. fyi @joaomoreno |
I saw this again and it appears that one of the ancestor folders (which is currently off screen) is disposed already, despite it being expanded and its children not being disposed. |
From mine and Daniels chat, so we do not lose it. Assigning to May to try to find a fix then. Isidor Nikolic Hello Daniel. Thanks for looking into it. That if check is there becuase the item might not be found in the explorer and then we should not do anything.
ANd check out why in your case the item gets disposed. If you are busy I can investigate deeper in debt week. Thanks! |
@Tyriar are you still seeing this after my explorer refactoring with latest vscode insiders? I did the refactoring one week ago which should be enough time to see if this got fixed? |
@isidorn haven't seen it since, normally it's weeks between repros for me though. I'll ping you if I see it again, thanks! |
Issue Type: Bug
Not sure how to reproduce exactly as it seems to happen only sometimes. I Got this error when the active file is expanded in the explorer, running showActiveFileInExplorer will put the focus border around the explorer, not the item.
VS Code version: Code - Insiders 1.32.0-insider (2e4d4a6, 2019-02-21T06:18:29.174Z)
OS version: Windows_NT x64 10.0.18836
System Info
checker_imaging: disabled_off
flash_3d: enabled
flash_stage3d: enabled
flash_stage3d_baseline: enabled
gpu_compositing: enabled
multiple_raster_threads: enabled_on
native_gpu_memory_buffers: disabled_software
rasterization: unavailable_off
surface_synchronization: enabled_on
video_decode: enabled
webgl: enabled
webgl2: enabled
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