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If we randomly choose a certain view as the primary view, then the warped heatmap is obtained by weighted addition of the heatmaps mapped (using the fc layer) from the other three views.
Please refer to this link for the details of fusion.
Hi @poincarelee,
the weights [0.4, 0.2, 0.2, 0.2] is handcrafted by using a simple strategy: the primary view should be dominant while the other views hold an equal position.
Hi,
I am very interested in the code that creates a warped heatmap. However, I can not find it in the repo, can you point out where is it?
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