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Improved subpixel text rendering for OLED (WRGB stripe, RGB triangular) -- Unfixable by ClearType Tuner (Over 100 upvotes in Feedback Hub) #25595
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As founder of Blur Busters / TestUFO, I work with computer monitor manufacturers; so I will explain GOOD: What ClearType Is Compatible With:ClearType is only compatible with vertical-stripe RGB and BGR pixel structure. ...and...BAD: What ClearType definitely NOT Compatible With:No, ClearType tuner doesn't fix this properly. It is unable to 100% unable to fix this. LG WOLED, all televisions and monitorsIt is not possible to control the white sub pixel in software, but ClearType can still at least go into a special "RBG" mode where the blue subpixel is in the middle, and the green subpixel is at the right edge. I did some PhotoShop tests and it actually makes text better on an LG WOLED. It looks much better, here are some example PhotoShop images that works fine on an OLED at 1:1 pixel mapping: One possible solution: Use an RBG ClearType mode where B is middle subpixelI photoshopped this special sample that looks absolutely fantastic on LG WOLEDs.
So, dear Microsoft, here's definitive proof that ClearType modifications are required to look better than anything that ClearType Tuner can do. Winky-wink. 😉 😉 😉 Samsung QD-OLED, all televisions and monitorsThey use a triangular structure as follows: Actual macro photograph of a Samsung QD-OLED: Which produces a text fringing problem at top/bottom of texts: ClearType Tuner is 100% completely unable to remove this fringing. Even alternative utilities such as Better ClearType Tuner can't fix this artifact.
This is because the green sub pixel is at the top edge, and red/blue subpixel is at bottom edge. ClearType is unaware of this subpixel layout. Monitor reviewers such as RTINGS complain about this.
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Possible Method of ImplementationsShort term implementationA future "Enhanced ClearType Tuner" utility would accept a bitmask PNG file (square shaped) that shows where the red, green, blue subpixels are within one single pixel (ignoring any white subpixels, if any) An enhanced ClearType would automatically use this than the old-assumption of RGB stripe. This proposed bitmask file (to define structure of one pixel) can be small, e.g. 32x32 or 64x64, and only be Red, Green and Blue pixels with the rest of pixels black or transparent. Long term implementation: Plug-and-Play!Since monitor manufacturers are continually coming out with custom subpixel structures, monitor drivers (.INF) can provide an optional pixel structure (possibly as a bitmask, or a base64 data: PNG bitmask, 32x32 or 64x64), or even multiple string rows such as "0111022203330" per pixel row (where 1=red, 2=green, 3=blue) for human readability. The ClearType renderer would automatically use this known subpixel structure to provide accurate subpixel rendering. Monitor manufacturers can provide custom monitor-specific INF files that automatically inform Windows of the special subpixel structure. PrecedentMany smartphones already supports custom subpixel renderers (e.g. Pentile), though proprietary to the specific-display Android manufacturer (e.g. not visible in AOSP source code that is coded to a generic display). Known IssueSometime not too long ago, Microsoft made a mistake of simplifying ClearType rendering to only use one format for all multimonitors. This created problems for people using mixed RGB and BGR setups, which wasn't a problem during Windows XP days but is now a problem today with Windows 11. Instead of per-monitor ClearType tunings, Microsoft made the ClearType tuning global -- facepalm for many use cases. The LCD RGB-stripe hegemony is diminished because of the giant boom of mixed-monitor use cases, and new OLED computer monitors. So the originally well-intentioned simplification shot itself in its feet; Display rotation of tablet PCs also affects ClearType; Microsoft had to make adjustments to ClearType to keep it looking correct at all screen rotations. It is possible the affects-all-monitors simplification occured around this time (approximately Windows 8, not sure), when the ClearType engine was possibly refactored by Microsoft. Thus, Microsoft needs to undo this feature regression (now becoming increasingly visible in a multimonitor era), which was only because of the hegemony of RGB-stripe LCDs. One massively common use case is some people connect an RGB laptop to a BGR television set (more than half of TVs made today are BGR!). This accidental Microsoft regression made many years ago, needs to be undone. TL;DR Summary of feature regressionBEFORE: In some past versions of Windows, you could configure multimonitor -- e.g. RGB on laptop/monitor and BGR on TV. This Could Be Marketed As "ClearType 2"
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Thanks for bringing more attention to this issue. I originally linked the wrong LTT YouTube review. Here is the correct link where he discusses insufficiencies of ClearType with OLED: |
You're welcome! As I currently am on paid contract work with LG Korea regarding their brand new 240Hz WOLED panels that are supplied to multiple manufacturers (ASUS, Corsair, etc), I can assure you that several end-users are now complaining about this. Please feel free to share the permalink to other experienced/advanced/programmer computer users who just purchased the new 2023-model OLED computer monitors, to bring more attention to this item.
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To Microsoft Employees:Perhaps forward the permalink to the ClearType renderer contacts for further thought? |
@crutkas this guy should be working for Microsoft |
I do think this is an issue between hardware and OS developers, though. Have you contacted Microsoft in a more direct manner? |
Yes, thought about forwarding @Jason-GitH suggestion too. But this is a known difficult communicate (even via business channels, easily-dismissable, the original github was closed) with an unclear incubate venue. I think you understand that I am desparate enough to have to go through this channel, now, too. ClearType was developed in 1998 as an application-based feature (Microsoft Reader) and then ported into the OS. It's been a very stagnant feature that doesn't even have an assigned maintainer at Microsoft anymore, I think. However, it went into a Microsoft Research paper (I think) and perhaps the original researchers are still at Microsoft 25 years later. ClearType can be done without the initial involvement of hardware developers, as it can be done application based and as demonstration PhotoShop images. So, it may be easier to incubate application-side first. After all, the 1998 version of ClearType was just a book/text/doc reader application... The use of OLEDs in computer monitor has woken up this otherwise old mature feature. Later this year, I may publish an article/whitepaper (better rewrite-copy of this image-illustrated GitHub item) at Blur Busters later and post a link on the Feedback Hub. Links are also unclickable in it too. If only Feedback Hub was also github that I can post illustrated embeds in (not file attachments), y'know? Still, it seems technically possible to incubate this first as a third party application (aka PowerToy) -- there are third party font renderer utilities, such as MacType for Windows - www.mactype.net Plus, the ClearType Tuner app was also originally a PowerToy too. So, still relevant here. 😄 |
Starter Generic Subpixel-Aware Supersampling AlgorithmFor every time one font glyph is rendered onscreen:
Basically, pushing a supersized version of the glyph through the subpixel mask during downsample. This is very simple ultra-fast GPU shader code. Or you could use layering of existing DirectWrite/Direct2D APIs instead (e.g. bitmap scaling and bitmap-combining mathematics similar to ADD, SUBTRACT, AND, OR, XOR, alpha-blend operations etc) instead of GPU shader code. (And many of these APIs compile as shaders anyway when GPU acceleration is enabled). Various settings can be done to adjust. ClearType Contrast can be simply an alphablend/math between a non-subpixel-compensated glyph and a subpixel-compensated glyph. And configurable supersample size (6x, 8x, 10x, 12x, 14x, 16x, [...]) for quality experiments. One consideration; there will be loss of OpenType/TrueType "hinting" for small-size fonts (due the large-glyph rendering step) but the resulting correct subpixel render (up to ~3x more resolution possible) without hinting, will look superior to hinted-but-incorrect/blurrier. In other words, the nonstandard-subpixel-structure sharpness improvement outweighs the loss of "hinting" support for the vast majority of fonts -- even for complex fonts such as Mandarin, etc, that goes very soft/blurry on WOLEDs. Either way, while it sounds difficult at first -- the generic algorithm is actually absurdly simple to a shader programmer or bitmap-mathematics programmer, once they're trained to understand ClearType better (e.g. treat the subpixels like additional pixels spatially) There can be optimizations later to speed things up, and hinting support re-added later. But the algorithm is very simple. Technically, first step could be done as an open source Reader application, even a rudimentary TXT viewer (font and size configurable in menus). Not too different from a simplified version of 1998's Microsoft Reader. So the first step is a simple font renderer library for applications, using this algorithm, maybe? Though I have no time to start the project, I can code-review it, and I can tweak the code's algorithm to the correctness needed, or add other features (like adjustable alphablend between subpixel-scaled vs nonsubpixel-scaled, as a Contrast setting). Possible Path of Introduction?There might be many other workflows to incubate this at the open source level. But I'd propose to break it down to simple steps. Slowly introducing "ClearType 2":
This may not be the best path, but gives the gist of steps-breakdown for a simpler path of introduction of "ClearType 2". EDIT APRIL 2022There's precedent and existing open source code of a font subpixel renderer: FreeType documentation is rather interesting about a possible subpixel-structure-flexible algorithm: |
Related discussion, since the proposed ClearType 2 PowerToy would need to fix this; More Information About ClearType Tuning Problem with MultimonitorSome people argue it isn't a feature regression, but a do-nothing bug, or some intentional change -- but I wanted to add some context of the ClearType multimonitor issue (global vs per-monitor): Research (by the author of Better ClearType Tuner) about this multimonitor pboelm: Also, tons of reddit complaints, especially when multimonitoring with televisions (which uses BGR) It's one of those hard-communicate bugs that will probably easily get overlooked in Feedback Hub; I reference bp2008/BetterClearTypeTuner#11 -- the person @bp2008 who wrote "Better ClearType Tuner" -- because he had to close the multimonitor-ability because of the Microsoft bug/regression involving multimonitor ClearType. I'm pulling him in to see if he's got any interest commenting about the bug/regression here. Let me see if there's a Feedback Hub for this Microsoft ClearType bug/regression, if not, I will create one within the month. It's obscure-but-frustrating. But I will publicly mirror here for relevancy (until Feedback Hub is replaced with a public-facing GitHub Issues system) |
Over 100 Upvotes in Feedback Hub for "ClearType 2"Okay, I have audited Feedback Hub, and whoo-boy, this is a This issue is so obscure (that the duplicate-item judges do not even understand these are duplicates). I will flag by copy and pasting some of this comment in Feedback Hub. Search Terms: " Duplicate Feedback Hub List
Related ClearType Bug Reports For Gaming/Multimonitor
Let's consider many users don't understand how to bug report thisEspecially considering many experienced programmers don't even understand the algorithm behind ClearType (including, possibly, also the person that closed the original PowerToy item). End users just see text being much blurrier than OLED, compared to Apple's subpixel optimizations for their OLED iPhone and iPad, and wonder why Microsoft Windows is very bad; Adebisi T (Microsoft Engineer) seems currently confused by this report in one of the items, maybe forward this GitHub permalink (Can anyone tag his github username?) Since github allows me to quickly type at 140wpm with easy photo-pasting (screenshots, etc), I shall continue to use this GitHub as the control-room item to communicate ClearType problems to Microsoft. As a line-item exception, Feedback Hub which is nigh impossible to correctly communicate the fairly complicated ClearType multimonitor bug/regression, combined with feature request for QD-OLED compatible ClearType. |
It looks like MacType might be able to work on this: snowie2000/mactype#720 We'll push that front, too. |
That's good to know. Their findings will be useful. I wish MacType had broader applicability but its effects don't get applied throughout several areas of Windows UI, UWP apps, and Chromium. |
Agreed. That being said, So it is a potentially useful incubation venue before something similar comes Microsoft-side. While MacType is usually used without subpixel rendering, it does have subpixel rendering available (for RGB LCDs at least). So, MacType is proof that a third party subpixel-capable font render already exist, and therefore "ClearType 2" could be incubated via the PowerToy venue; Be noted, MacType is GPL, and generally Microsoft prefers to use MIT/Apache code for open source ClearType applications. However, I have publicly posted the generic subpixel rendering knowledge, which can be written independently by them and by Microsoft. |
Donation OLED Offer to Software Developer With Font CredAlso, since I am the owner of Blur Busters -- I might be able to donate a spare OLED monitor (1440p 240Hz!) later this year to an experienced subpixel-font programmer (e.g. MacType programmer or ClearType programmer) if they want to take upon the ClearType 2 task. I will (by summer) have way too many 240Hz OLEDs cluttering up my Canadian office, and this is a very noble initiative. The value of the monitor is over $1000. Many Announcements For Desktop OLED in Year 2023 ALONELet's remember the Feedback Hub complaints was almost singlehandedly the Dell Alienware AW3423DWF that shipped last year in 2022. Get your horses ready; are you sitting down? Here's the 2023 tsunami flood:
It is highly probable that the number of computer users using OLED is projected to go up an order of magnitude very rapidly from nearly-nil in 2022, by the end of 2023, all singlehandedly due to the large number of OLED product hitting the market this year. |
Based on comments at my new MacType feature request: snowie2000/mactype#932 -- So that gives an open source text-renderer programmer multiple choices of incubation venues.
As ClearType was originally incubated as an application (Reader) and a PowerToy (Tuner) before it becomes an OS feature; there is a clear need to communicate clearly in all possible incubation venues, until someone comes along who concurrently understands the problem, knows hows to code the solution, and has time to do so. |
QD-OLED Tester WantedPossible MacType Incubation Under WayOK, I think MacType might have just incubated it -- it apparently had vestigal support for subpixel vertical positions, so some creative configuration file editing made it compatible with triangular-structure OLEDs! Need some guinea pigs for these PNG images designed for triangular-pixel-structure QD-OLED. For users of QD-OLED displaysTest image for triangular-subpixel QD-OLED displaysWhich one has the least green/blue fringing artifact?Please specify if 1, 2, 1b, 2b, 1c, 2c, 1d, 2d looks the best on your QD-OLED display. The test image here, and information here, will also help Microsoft evaluate improvements to ClearType (possible concurrent incubation), perhaps as a possible "ClearType 2 Tuner PowerToy" |
I have played around with MacType quite a bit on WOLED. The built-in CRT profile as well as DeepGrayNoHinting / SoftGrayNoHinting did the best at eliminating fringing in Windows UI but don't improve sharpness noticeably. |
However these seem to do grayscale rendering, which would avoid dealing with this topic completely. |
Yep. Disabling ClearType, setting Better ClearType Tuner to grayscale aliasing, or using one of those aforementioned MacType profiles accomplish reducing color fringing in most areas on WOLED. There are still some areas of Windows UI that remain affected, though. And sharpness is not as good as I think it could be. |
Correct. Thumbs-upped you. However...LG OLED demo image has extremely sharp textWith the LG OLED demonstration image having nearly (viewing the LG OLED images on anything else other than LG OLED, will not work -- it is as sharp as well-optimized LCD ClearType). There are ClearType fans that would like the sharpest possible text. Everybody sees differently.
It is a matter of personal preferenceThere should be an adjustable Contrast/Saturation setting, so that fringing can be easily adjusted, while keeping text sharp. This is easy to do with ClearType Tuner, but very hard to do with MacType. |
Thank you for bringing attention to this issue. |
WOLED is more immune to fringing than Samsung QD-OLED. It's easier to fix fringing on WOLED than QD-OLED, and color fringing on QD-OLED is completely unfixable without some subpixel rendering adjustments. I just got some reports from [H]ardForum that people like the QD-OLED image:
EDIT: Comments from #25595
For the LG OLED image, I have gotten some rave reviews already, but I need to convert it to a proper MacType config file. |
I'm on an AW3423DW. All of the 2's don't have much fringing to me or others I've had try. 2 looks the best to me, while 2b and 2c looked the best to two other people. |
Possible Existing Defacto Standard Configuration Format for Subpixel Layouts?Standardizing a configuration method for custom subpixel structures is great for the industry (including possibly, of course, for Microsoft later on). It's a really interesting idea to standardize a subpixel definition system. I would like to point out ongoing potential "custom subpixel layout standards" that are currently ongoing:
Example that looks good on QD-OLED for MacType and FreeType respectively:
They are simply three X,Y coordinates of the subpixel-centers of the subpixel colors within a 64x64 grid ranged from [-32,-32] thru [32,32], in Rx,Ry, Gx,Gy, Bx,By format. And it already seems the two projects (MacType and FreeType) have kind of adopted the same simple subpixel-center method of defining custom subpixel structures. It might not be enough, given the various sizes and shapes of subpixels, but as a commonalty being used by two different font projects, it might also (theoretically) be a potential standard too. @osor-io -- your standard seems better and more flexible, though also makes the assumption of rectangular subpixels. At that stage, might as well use the existing pixel-center approach for sheer simplicity? On the other hand, awareness of where the rectangles are in various odd structures (e.g. PenTile) still makes a further improvement. The pros/cons will need to be thought out, in a K.I.S.S. point of view. Theoretically -- it would be nice to just macro photograph the subpixel structure of a display and give it to the configuration to automatically create the structure (possibly with a bit of AI help). But this approach can still be done with the subpixel-center approach, too, via the creation of an intermediate utility to convert subpixel structure into a configuration line. |
That's interesting, I wasn't aware of those approaches, certainly seems like a good direction to go in. If a precise specification were to happen at some point it might be good to err on the side of specificity. It could give more freedom to display manufacturers and avoid unforeseen issues with future panels (very irregular subpixel elements, non-RGB subpixels, etc.) That said, I totally agree on keeping this as simple as it can be. Ideally manufacturers would chime in and give input towards a standard that can represent their current and future technologes effectively while still being relatively simple. The subpixel center approach used by FreeType (MacType looks like it uses FreeType under the hood?) is interesting, I imagine it would model them internally as a circle, or perhaps some sort of standard gaussian function. One worry I'd have with only having pixel centers would be that it would either not work great with very elongated subpixel elements, or if it became standard, discourage manufacturers from pursuing arrangements that wouldn't be well represented with it. An example can be the Apple Watch layout (image from Jonesblog) Although if it's more useful to represent pixel centers, we could have a format similar to the previous example but that gives you the 2D coordinate of the subpixel center, then followed by its extents (e.g. width and height for rectangular shapes). Both approaches represent the same data really. If I had to guess, an approach with rectangles/quads as the primitives might be enough instead of having to support extra shapes, given that the pixel-center-only approach is working to some people's satisfaction. The quad approach is essentially only expanding the center-only approach to account for non-uniform shapes like the one on the picture. But I'm not familiar enough with the ins and outs of subpixel light emission to claim this to be the case. As a separate note, I also agree with @MattBDev that this should live in the OS/monitor-driver realm. But this is the only place I saw with well informed and interesting discussion about the topic. If you think this should also be posted/discussed elsewhere let me know. Thanks @mdrejhon! 😄 |
I made a small demo app specifically to fix qd oled triangle subpixel fringe here https://github.com/sava41/qdoled-defringe. This app uses the screenwide shader/filter approach suggested by @mdrejhon so it works an all ui elements, not just text . |
I've tested the filter and it does reduce fringe really nicely, but it does make text look blurry. Definitely promising. |
I don't think this is bug for PowerToys to fix, it should be fixed in Windows itself. |
Ideally. That being said, two decades ago for Windows XP, Microsoft ClearType Tuner PowerToy (WayBack Machine, Internet Archive, 2004) was originally incubated as a Windows PowerToy. So this is exactly why this github entry was created, right here, on PowerToy github. An enhanced OLED-specific ClearType Tuner can be incubated, in theory, as a PowerToy, before being released to the masses. After I poste this github item, the community continued tweaking (and pointed out) the previously posted open source projects (FreeType-engine-based) that is apparently now successfully ClearTyping both LG WOLED and Samsung QD-OLED. But a lot of software stubbornly continues to use the ClearType engine instead of globally. So a lot of tweaking is needed to force as much of Windows as possible, to use the open source subpixel-renderers. And we need improved subpixel structure discoverability in monitor drivers (e.g. enhancement/extension to monitor INF files). That part, indeed, may need to be incubated directly in the Windows OS, but that is not mutually exclusive to having a tweaking utility being incubated PowerToys-side. |
Does problem with OLED displays occur also in macOS? |
I feel like this issue is focusing too much on QD-OLED and defining complex arbitrary subpixel layouts |
Fixing one case is useless. OLEDs are gaining popularity and most popular PC OS in the world must support all kinds of displays in one of the most important usage scenarios - displaying text. It's not hard at all. |
Why not both? Assuming it is much easier to make ClearType support different orders of subpixels in the layout it already supports than to support arbitrary subpixel layouts, then why not make the easier change now and start working on the harder one afterwards?
Not for everyone who has a monitor that matches that case.
I have no idea what the ClearType codebase looks like, but as someone who regularly has to deal with ancient code at work, I think that's a pretty bold claim. 😄 |
Covering one case is better than covering no cases at all. Implementing support for different subpixel order is potentially much simpler than inventing a new algorithm for arbitrary subpixel layouts. |
IIRC ClearType doesn't account for portrait orientation either so the solution proposed above for defining any subpixel geometry also allows vertical monitor users to use a rotated RGB layout too. I believe that would be a pretty large userbase to consider implementing the support for that alone, and QD-OLED users will get their fix with it too. |
IIRC, ClearType worked in portrait orientation on some mobile screens. It was implemented for certain mobile LCDs, way back in the Windows Mobile days. So, while I am not sure of desktop support, there's prior arts of ClearType supporting portrait-mode.
While this is tempting; I recommend to stakeholders: Do not weaksauce it A very simple/forked modification to MacType/FreeType already supports arbitrary subpixel layouts, as seen in earlier suggestions. Github links in earlier comments. There's already prior arts. And there's too many odd subpixel layouts, for various engineering reasons (e.g. wearlevelling of different color components, etc) that has created OLED subpixel modifications for longevity / brightness sake. It's a real interesting set of interacting engineering compromises that will likely continue. |
AFAIK the last macOS version to have subpixel antialiasing support was High Sierra (released 2017). It was completely removed in Mojave and it's all greyscale since then, not sure about iOS/iPadOS/watchOS etc. |
Unfortunately, the algorithm cannot be this simple. Things that this algorithm would miss:
As a result, writing high quality implementation is a huge task and there's much easier solution that seems more pleasing for the manufacturers: just sell higher resolution displays and use greyscale antialiasing for everything forget about subpixels. This is the solution that Apple uses with their high resolution monitors and all Android software is going this way, too. The reason you would want 8K monitor is not that movies would look better. You want 8K so that you can use simple greyscale antialias and still end up with sharp looking text. And for smaller screen sizes (anything smaller than 32" at 8K) you probably want to disable any kind of antialiasing to get even sharper looking results and can avoid all the gamma ramp errors when you blend antialiased letters without using linear colorspace in between. Selling higher resolution monitors seems like the best solution for all the vendors: you can sell more expensive monitors and the software is easier to develop. It's not that nice for the consumers that now have to purchase the more expensive high resolution monitor + beefy enough GPU to run with without latency but consumers are there to pay for the stuff, not to get a pleasing cheap solution. |
Why doesn't the problem occur on AMOLED displays? Fonts on Android and Apple devices (iPhones and iPads) with AMOLED displays look perfectly. |
@kocho1984 High pixel density. |
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Not only that, AMOLED Android phones use subpixel rendering on their structures (Pentile).That's part of why OpenType gained a bunch of subpixel rendering modes; and is why Linux FreeType/OpenType currently has a subpixel structure text-file configuration line, which is otherwise not well documented. Sometimes this is at compile time, but other times as a editable configuration line -- called "AntiAliasMode=" and "PixelLayout=" in the MacType-for-Windows fork of FreeType at www.mactype.net The other technique is supersampling, where you render at a higher resolution than the screen resolution, and do a subpixel-aware downscale to the AMOLED screen. While not all AMOLED screens are PenTile structure based, most PenTile scaler/tcons (the chip driving the LCD directly) use this technique. This technique is compatible with greyscale antialiasing (done on the original excess-resolution framebuffer) before the subpixel-aware scale-to-pixel-structure. |
To anyone that is still struggling with text clarity and hasn't seen @dxzdxz1's comment above on ExplorerMicaBlur version 1.07, check it out. Dxzdxz1 found that that using the older version of the ExplorerBlurMica tool allows text to be rendered perfectly on OLED machines! I reformatted my computer last week and installed the ExplorerMicaBlur modification (v1.07) and have not had to change anything else on my CO49DQ for text clarity. No fiddling with ClearType, no MacType. Just ExplorerBlurMica. I don't know why this works, so hopefully you all smarter than me can help work with the team at ExplorerBlurMica to get a solution for us all :) P.S. I am new to GitHub so I apologize for not understanding how to properly tag people and also if posting like this is not allowed on this comment thread. Please delete this message if it breaks the rules here. |
Definitely going to check that out, but what about something like a web browser ... Chrome for example ... does it help there? |
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The following Registry tweak appears to trigger grayscale anti-aliasing in most of the rest of Windows: One needs to log off and log in for the changes to take effect. I'm still seeing ClearType anti-aliasing in native tooltips, though. |
this is exactly the same as opening Cleartype Tuner and picking the "grayscale antialiasing" option, which changes the font rendering mode and is NOT the same as just having all the subpixels be grayscale... it makes a lot of glyphs either too lanky or too thick, their width is inconsistent, so i would not recommend it |
I tried this out. It's okay but the text is uneven appearing similar to having font smoothing disabled, although not as drastic. A good solution in my opinion would be to have similar font rendering as is used in some programs such as NVIDIA Control Panel. I heard this was called bitmap fonts? The text appears perfectly sharp with no fringing on my LG C2 (ClearType disabled). Although it doesn't have the modern bold smooth font appearance people like, it is something to consider. |
Thanks for mentioning my findings @Zetsubou-Sensei, I hope one day we get something like this system-wide through Windows itself For anyone wondering: This only changes the font rendering on explorer, nothing else. ExplorerBlurMica doesn't touch anything outside explorer.exe Again, ExplorerBlurMica doesn't affect any other program except Explorer.exe. If anyone is trying and seeing difference in other apps, this is something related to other things you guys are changing, since ExplorerBlurMica only loads it's dll on explorer.exe It's better than nothing, but isn't a solution |
Going off what I said previously, there is a way to get sharp text in Windows Explorer by forcing Windows to use Tahoma font by following the steps described here: https://www.howtogeek.com/716407/how-to-change-the-default-system-font-on-windows-10/#how-to-change-the-default-system-font-using-registry-editor. Tahoma was the default Windows font prior to Windows 8. I will summarize the steps below. I think the ability to change the Windows OS font may be a more feasible/simpler project for PowerToys than changing the subpixel rendering. At least for WOLED, some fonts can appear very crisp. I do not have a QD-OLED to test. Here is my Windows Explorer with Tahoma font forced via registry with ClearType disabled. You can see the text areas in main windows are very sharp but there is still some boldening applied to title bar. To force Windows OS to use any font you like: -Step 2: Install and/or choose a font you like. Identify the font name by going to Settings > Personalization > Fonts. Tahoma is available at default. -Step 3: Paste the following into Notepad and change "NEW-FONT" to your "FONTNAME" (e.g., Tahoma):
-Step 4: Save file as *.reg. To revert back to default OS font (Segoe UI):
-Step 2: Save as *.reg & right click Merge. Restart PC. Btw, I came across this utility to change Windows fonts on the fly but it just crashes anytime I use it. I wouldn't recommend using it, but PowerToys could implement something similar: https://www.wintools.info/index.php/advanced-system-font-changer#:~:text=The%20Advanced%20System%20Font%20Changer,of%20how%20text%20is%20displayed. |
Description of the new feature / enhancement
NOTE: I do paid work with display manufacturers.
Repost of incorrectly-closed github item that someone else posted:
It is definitely a real problem caused by unresolvable ClearType limitations. The earlier github item (#25568) was incorrectly closed by someone who thought it was a feature already built into windows; so creating new GitHub issue.
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