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Releases: microsoft/MixedRealityToolkit-Unity

HoloToolkit 2017.4.2.0

09 Oct 17:57
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Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/15

Upgrade Guide

Attention!

  • This release is targeted for the Unity 2017.x products
    • The recommended Editor version is 2017.4 LTS (Long Term Support)
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • Windows SDK 10.0.17134 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update or later is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

What's New

  • (#2638) Updated drop of UnityGLTF with the correct coordinate space
  • (#2872) QR Code Tracking (preview)

Preview Features

  • (#1867) Spectator View (share holograms with HoloLens and iOS devices)
    • (#2327) Spectator View multilens support
  • (#2872) QR Code Tracking

Import HoloToolkit-Unity-Preview-2017.4.2.0.unitypackage to include SpectatorView or QR Code Tracking in your project.

Fixes

  • (#2438) Spectator View Stuck
  • (#2487) Resolved rotation issue in TwoHandManipulatable script
  • (#2523) The indicator line of the motion controllers does not coincide with the starting point of the ray
  • (#2526) ObjectCollection doesn't behave as expected with non-zero rotation
  • (#2666) Fix HTK pointer debug rays
  • (#2669) Pointing ray doesn't properly disable itself when switching to an unsupported controller model
  • (#2670) Fix pointer line visibility when switching the active controller
  • (#2898) Add rotated transform to Solvers after glTF coordinate system update

Known issues

The following items are known and currently being investigated.

  • (#2123) Cannot build for IL2CPP in 5.6
  • (#2126) Invalid IL warnings in UnityEngine.Internal
  • (#2163) WACK failure - SpectatorView
  • (#2528) Strip Mesh, Instanced Mesh, and Particle System Line Renderers do not properly apply colors

Mixed Reality Toolkit Unity vNext 2018.8.0.0 Alpha 2 (MR Dev Summit)

27 Aug 19:56
a8d9231
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Release Notes

  • This pre-release is not feature complete.
  • Requires Unity 2018.1 or later
    • Recommended version: 2018.1.9f1
  • This product uses C# 6 language features.
    • Use the ".NET 4.x" API Compatibility Level
  • To build for Windows Mixed Reality, set
    • Platform == Universal Windows Platform
    • Select Windows Mixed Reality as the Virtual Reality SDK
  • To build for Open VR, set
    • Platform== PC, Mac & Linux Standalone
    • Select OpenVR as the Virtual Reality SDK

What's New?

  • Features
    • Input and Intereaction system
    • Teleportation
    • Pointing rays (straight and parabolic)
    • Boundary system
      • Automatic floor, tracked area and play area display
      • Optional boundary wall and ceiling display
  • Devices Supported:
    • Windows Mixed Reality
    • OpenVR

Mixed Reality Toolkit vNext Alpha v2018.7.0.0

09 Aug 00:07
9f5bea7
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Release Notes

  • This pre-release is not feature complete.
  • Requires Unity 2018.1 or later
    • Recommended version: 2018.1.9f1
  • This product uses C# 6 language features.
    • Use the ".NET 4.x" API Compatibility Level
  • To build for Windows Mixed Reality, set
    • Platform == Universal Windows Platform
    • Select Windows Mixed Reality as the Virtual Reality SDK
  • To build for Open VR, set
    • Platform== PC, Mac & Linux Standalone
    • Select OpenVR as the Virtual Reality SDK

What's New?

  • New MRTK Architecture
    • Core / Device Abstraction Layer
    • SDK layer
  • Features
    • Input and Intereaction system
    • Teleportation
    • Pointing rays (straight and parabolic)
    • Boundary system
      • Automatic floor and play area display
  • Devices Supported:
    • Windows Mixed Reality
    • OpenVR

Known Issues

  • When teleporting, the play area visualization does not move with the user
  • Some controller options do not work correctly on OpenVR
  • Actual controller models/GLTF support is not currently provided

HoloToolkit 2017.4.1.0

01 Aug 23:56
3cb2b0e
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Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/9

Upgrade Guide

Attention!

  • This release is targeted for the Unity 2017.x products
    • The recommended Editor version is 2017.4 LTS (Long Term Support)
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • The recommended minimum Editor version is 2017.1 (we will investigate reported issues on Unity 5.6).
    • Windows SDK 10.0.17134 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

What's New

  • (#2228) In Between Solver that keeps an object between two tracked objects/transforms
  • (#2314) Better example for custom Icons for AppBar
  • (#2327) Spectator View multilens support [preview]
  • (#2343) Make the CompoundButtonSpeech.cs available and add CompoundButtonEventTrigger.cs to attach an event to the keyword recognized through speech
  • (#2403) Add inscribed rectangle to BoundaryManager
  • (#2467) Add "Add the Spatial Mapping Prefab" to the scene configuration window

Preview Features

  • (#1867) Spectator View (share holograms with HoloLens and iOS devices)
    • (#2327) Spectator View multilens support

Import HoloToolkit-Unity-Preview-2017.4.1.0.unitypackage to include SpectatorView in your project.

Fixes

  • (#1181, #2362) MixedRealityTeleport teleport position is abnormal
  • (#1535) Crash calling Dismiss() on PopupMenu if rootAnimator is null
  • (#1679) DebugLog of CanShareAnchors is wrong
  • (#1712) Slider range not properly working
  • (#1879, #2524) OnButtonClicked is triggered twice on an AirTap
  • (#2021) TwoHandManipulatable script moves objects even if OneHandMovement option is unchecked
  • (#2040) PopupMenu: 'IsModal' and 'CloseOnNonTargetedTap' options don't work correctly
  • (#2042) Bounding Box and App Bar not working as expected for Rectangular Holograms
  • (#2071) Configuration menu getting reordered after use
  • (#2165) Spectator View Build Warnings
  • (#2214) If platform is not previously set to UWP, project settings not applied correctly
  • (#2217) Fixed a bug where solvers would try to attach to the right hand before it was ready
  • (#2225) SpectatorView prevents Standalone (and any other platform where Handheld doesn't exist) builds
  • (#2227) Fixing a bug the causes FaceOrigin collections to face the wrong direction when collections are rotated.
  • (#2242, #2522) Toolkit keyboard keys and system keyboard logic updates
  • (#2276) "Sharing with UNET" example - Anchor isn't shared with Client
  • (#2294) Interactive mesh cursor default distance set to 0
  • (#2295) Button class does not block events from reaching fallbackInputStack
  • (#2300) MoveToPosition.TargetObject continues to target its own game object instead of the target
  • (#2303) Hololens Unet client places anchor at headset position
  • (#2324) Mesh transform not preserved when used as room model
  • (#2348) Fix for choosing closest grabbable object to grab
  • (#2349) Fix for dragging of rotation handles of BoundBoxRig
  • (#2356) Fixes an InteractionInputSource bug where data was removed too soon
  • (#2380) Billboard.cs up vector fix
  • (#2394) Misusing of static class ExtensionMethods
  • (#2470) Spectator View (Preview) - Can't build for iOS

Known issues

The following items are known and currently being investigated.

  • (#2123) Cannot build for IL2CPP in 5.6
  • (#2126) Invalid IL warnings in UnityEngine.Internal
  • (#2163) WACK failure - SpectatorView
  • (#2438) Spectator View Stuck
  • (#2528) Strip Mesh, Instanced Mesh, and Particle System Line Renderers do not properly apply colors

HoloToolkit 2017.4.0.0

30 May 23:47
05d004f
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Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/8

Upgrade Guide

Attention!

  • This release is targeted for the Unity 2017.x products
    • The recommended Editor version is 2017.4 LTS (Long Term Support)
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • The recommended minimum Editor version is 2017.1 (we will investigate reported issues on Unity 5.6).
    • Windows SDK 10.0.17134 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

Fixed Since 2017.4.0.0 Release Candidate 2

  • (#1940) XAML: HoloToolkit triggers own and system keyboard
  • (#2166) Can I Change length of Motion Controller pointing ray when if lost focus from a object?
  • (#2208) A few issues with the Build Window
  • (#2210) Keyboard dictation input fixes
  • (#2215) [Cursor] Properly track sources that were detected before registering as a global listener

What's New

  • (#1275, #1277) Motion Controller pointing ray
  • (#1918) Dialog and Progress UI
  • (#1936) ToolTip UX
  • (#1991) Automatically set the default Spatial Mapping Physics Layer (configuration dialog)
  • (#1994) ManipulationMode is now public in TwoHandManipulatable
  • (#2037) BoundingBox activation events
  • (#2043) Materials and Prefabs for additional Selawik font weights
  • (#2066) SimpleSinglePointerSelector can connect pointer upon OnSourceDetected

Preview Features

  • (#1867) Spectator View (share holograms with HoloLens and iOS devices)

Import HoloToolkit-Unity-PreviewFeatures-2017.4.0.0.unitypackage to include SpectatorView in your project.

Fixes

  • (#917, #1169, #1979) Cannot erase all content of KeyboardInputField
  • (#1443) Spatial Mapping Physics Layer isn't visible in MRTK project's layer
  • (#1790) FadeManager Assertion Failed on Holographic Remoting
  • (#1824) Cannot test whether grip position can be obtained from a WSA hand
  • (#1887) Button.cs ButtonState is incorrect
  • (#1913) FpsDisplay.cs calls InitBuffer every Update
  • (#1921) Eliminate deprecated API popups (Unity 2017.x)
  • (#1927) Keyboard Input field Backspace/Cursor position incorrect
  • (#1935) Headset Adjustment scene
  • (#1978) Caret not showing in MRTK Keyboard input field
  • (#1983) Cursor.prefab is missing the point light off holograms
  • (#1994) Cannot change TwoHandManipulable.ManipulationMode at runtime
  • (#2006) remove TextMesh required component in FpsDisplay
  • (#2009) BoundingBoxGizmoExample NullReferenceException
  • (#2019) HolographicButton: Animator is not playing an AnimatorController
  • (#2053) NullReferenceException in ControllerFinder.OnEnable
  • (#2062) Update UpgradeGuide.md
  • (#2073) Solver Body Lock null refs if the tracked object isn't present
  • (#2103) Allow Unsafe Code not auto-checked correctly
  • (#2113) Surface Magnetism + Spatial Processing example scene improvement
  • (#2120) Set KeyboardAtlas as default (fix symbol characters in MRTK keyboard)
  • (#2124) Build warnings with IL2CPP in 2017+
  • (#2131) Grip position not reported for in-Editor hands
  • (#2157) Tooltip example scene's labels position
  • (#2166) Can I Change length of Motion Controller pointing ray when if lost focus from a object?
  • (#2170) SpectatorView - HoloLens camera doesn't activate when iPhone tries to join
  • (#2208) A few issues with the Build Window
  • (#2210) Keyboard dictation input fixes
  • (#2215) [Cursor] Properly track sources that were detected before registering as a global listener

Known issues

The following items are known and currently being investigated.

  • (#2123) Cannot build for IL2CPP in 5.6
  • (#2126) Invalid IL warnings in UnityEngine.Internal
  • (#2163) WACK failure - SpectatorView
  • (#2214) If platform is not previously set to UWP, project settings not applied correctly

2017.4.0.0 Release Candidate 2

26 May 05:59
8058e72
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Pre-release

This is the second release candidate for Mixed Reality Toolkit - Unity 2017.4.0.0.

Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/8

Attention!

  • This release is targeted for the Unity 2017.x products
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • The recommended minimum Editor version is 2017.1 (we will investigate reported issues on Unity 5.6).
    • Windows SDK 10.0.17134 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

Fixed Since 2017.4.0.0 Release Candidate

  • (#1790) FadeManager Assertion Failed on Holographic Remoting
  • (#2062) Update UpgradeGuide.md
  • (#2124) Build warnings with IL2CPP in 2017+
  • (#2157) Tooltip example scene's labels position
  • (#2170) SpectatorView - HoloLens camera doesn't activate when iPhone tries to join

What's New

  • (#1275, #1277) Motion Controller pointing ray
  • (#1918) Dialog and Progress UI
  • (#1936) ToolTip UX
  • (#1991) Automatically set the default Spatial Mapping Physics Layer (configuration dialog)
  • (#1994) ManipulationMode is now public in TwoHandManipulatable
  • (#2037) BoundingBox activation events
  • (#2043) Materials and Prefabs for additional Selawik font weights
  • (#2066) SimpleSinglePointerSelector can connect pointer upon OnSourceDetected

Preview Features

  • (#1867) Spectator View (share holograms with HoloLens and iOS devices)

Import HoloToolkit-Unity-PreviewFeatures-2017.4.0.0-rc2.unitypackage to include SpectatorView in your project.

Fixes

  • (#917, #1169, #1979) Cannot erase all content of KeyboardInputField
  • (#1443) Spatial Mapping Physics Layer isn't visible in MRTK project's layer
  • (#1790) FadeManager Assertion Failed on Holographic Remoting
  • (#1824) Cannot test whether grip position can be obtained from a WSA hand
  • (#1887) Button.cs ButtonState is incorrect
  • (#1913) FpsDisplay.cs calls InitBuffer every Update
  • (#1921) Eliminate deprecated API popups (Unity 2017.x)
  • (#1927) Keyboard Input field Backspace/Cursor position incorrect
  • (#1935) Headset Adjustment scene
  • (#1978) Caret not showing in MRTK Keyboard input field
  • (#1983) Cursor.prefab is missing the point light off holograms
  • (#1994) Cannot change TwoHandManipulable.ManipulationMode at runtime
  • (#2006) remove TextMesh required component in FpsDisplay
  • (#2009) BoundingBoxGizmoExample NullReferenceException
  • (#2019) HolographicButton: Animator is not playing an AnimatorController
  • (#2053) NullReferenceException in ControllerFinder.OnEnable
  • (#2062) Update UpgradeGuide.md
  • (#2073) Solver Body Lock null refs if the tracked object isn't present
  • (#2103) Allow Unsafe Code not auto-checked correctly
  • (#2113) Surface Magnetism + Spatial Processing example scene improvement
  • (#2120) Set KeyboardAtlas as default (fix symbol characters in MRTK keyboard)
  • (#2124) Build warnings with IL2CPP in 2017+
  • (#2131) Grip position not reported for in-Editor hands
  • (#2157) Tooltip example scene's labels position
  • (#2170) SpectatorView - HoloLens camera doesn't activate when iPhone tries to join

Breaking changes

This release re-breaks #1940, in order to restore the keyboard caret (#2132). A fix is being investigated.

Known issues

The following items are known and currently being investigated.

  • (#1940) XAML: HoloToolkit triggers own and system keyboard
  • (#2123) Cannot build for IL2CPP in 5.6
  • (#2126) Invalid IL warnings in UnityEngine.Internal
  • (#2163) WACK failure - SpectatorView
  • (#2166) Can I Change length of Motion Controller pointing ray when if lost focus from a object?

2017.4.0.0 Release Candidate

23 May 18:26
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Pre-release

This is a release candidate for Mixed Reality Toolkit - Unity 2017.4.0.0.

Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/8

Attention!

  • This release is targeted for the Unity 2017.x products
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • The recommended minimum Editor version is 2017.1 (we will investigate reported issues on Unity 5.6).
    • Windows SDK 10.0.17134 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

What's New

  • (#1275, #1277) Motion Controller pointing ray
  • (#1867) Spectator View (share holograms with HoloLens and iOS devices)
  • (#1918) Dialog and Progress UI
  • (#1936) ToolTip UX
  • (#1991) Automatically set the default Spatial Mapping Physics Layer (configuration dialog)
  • (#1994) ManipulationMode is now public in TwoHandManipulatable
  • (#2037) BoundingBox activation events
  • (#2043) Materials and Prefabs for additional Selawik font weights
  • (#2066) SimpleSinglePointerSelector can connect pointer upon OnSourceDetected

Fixes

  • (#917, #1169, #1979) Cannot erase all content of KeyboardInputField
  • (#1443) Spatial Mapping Physics Layer isn't visible in MRTK project's layer
  • (#1824) Cannot test whether grip position can be obtained from a WSA hand
  • (#1887) Button.cs ButtonState is incorrect
  • (#1913) FpsDisplay.cs calls InitBuffer every Update
  • (#1921) Eliminate deprecated API popups (Unity 2017.x)
  • (#1927) Keyboard Input field Backspace/Cursor position incorrect
  • (#1935) Headset Adjustment scene
  • (#1978) Caret not showing in MRTK Keyboard input field
  • (#1983) Cursor.prefab is missing the point light off holograms
  • (#1994) Cannot change TwoHandManipulable.ManipulationMode at runtime
  • (#2006) remove TextMesh required component in FpsDisplay
  • (#2009) BoundingBoxGizmoExample NullReferenceException
  • (#2019) HolographicButton: Animator is not playing an AnimatorController
  • (#2053) NullReferenceException in ControllerFinder.OnEnable
  • (#2073) Solver Body Lock null refs if the tracked object isn't present
  • (#2103) Allow Unsafe Code not auto-checked correctly
  • (#2113) Surface Magnetism + Spatial Processing example scene improvement
  • (#2120) Set KeyboardAtlas as default (fix symbol characters in MRTK keyboard)
  • (#2131) Grip position not reported for in-Editor hands

Breaking changes

This release re-breaks #1940, in order to restore the keyboard caret (#2132). A fix is being investigated.

Known issues

The following items are known and currently being investigated.

  • (#1900) Problem with InteractionManager and head rotation
  • (#1940) XAML: HoloToolkit triggers own and system keyboard
  • (#2123) Cannot build for IL2CPP in 5.6
  • (#2124) Build warnings with IL2CPP in 2017+
  • (#2126) Invalid IL warnings in UnityEngine.Internal

2017.2.1.4 Patch Release

18 Apr 20:34
84493c9
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Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/7

Upgrade Guide

Attention!

  • This release is specifically targeted for Unity Editor-2017.2.1p2
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • Minimum Editor Compatibility for Unity 5.6 for HoloLens development ONLY.
    • Windows SDK 10.0.16299 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

Fixed since 2017.2.1.4 Release Candidate 2

  • (#1958) [Unity 5.6] SpriteAtlas cannot be found
  • (#1960) [Unity 5.6/2017.1] Fail to build InteractionSourceExtensions
  • (#1962) [Unity 5.6] Unable to build BoundingBox
  • (#1964) Imersive device: NullReferenceExeption in FocusManager.TryGetFocusedObject
  • (#1967) [Unity 2017.1] Two handed manipulation not working as expected

What's New

  • (#1799) Send Slider Value on Update
  • (#1838) Add LoFi audio effect
  • (#1847) Add MixedRealityToolkit/Standard shader
  • (#1849) Two hand manipulable
  • (#1880) Add Motion Controller haptics in Editor and Add HolographicButton prefab
  • (#1882) Update projectversion.txt to match the current recommended Unity release
  • (#1914) Bounding Box and App Bar

Fixes

  • (#208, #383, #1672) Billboard fixes
  • (#1440) Haptics doesn't work when running in-editor
  • (#1825) Fix incorrect audio occlusion frequency restoration
  • (#1827) UX Button disabled state doesn't prevent clicks
  • (#1831) FixedAngularSize flicker
  • (#1868, #1885) ObjectCollection does not remove moved GameObject that is no longer a child from NodeList
  • (#1928) Add Holographic Button
  • (#1949) Address potential NullReferenceException on Select
  • (#1951) Build Options disabled on the MRTK Build Window with 2017.2.1.4-RC
  • (#1958) [Unity 5.6] SpriteAtlas cannot be found
  • (#1960) [Unity 5.6/2017.1] Fail to build InteractionSourceExtensions
  • (#1962) [Unity 5.6] Unable to build BoundingBox
  • (#1964) Imersive device: NullReferenceExeption in FocusManager.TryGetFocusedObject
  • (#1967) [Unity 2017.1] Two handed manipulation not working as expected

Breaking Changes:

  • (#1880) MotionControllerModel.dll renamed to EditorMotionController.dll

2017.2.1.4 Release Candidate 2

13 Apr 23:36
c8d3fab
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Pre-release

This is the second release candidate for Mixed Reality Toolkit - Unity 2017.2.1.4.

Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/7

Upgrade Guide

Attention!

  • This release is specifically targeted for Unity Editor-2017.2.1p2
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • Minimum Editor Compatibility for Unity 5.6 for HoloLens development ONLY.
    • Windows SDK 10.0.16299 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

Fixed since 2017.2.1.4 Release Candidate

  • (#1951) Build Options disabled on the MRTK Build Window with 2017.2.1.4-RC
  • (#1949) Address potential NullReferenceException on Select

What's New

  • (#1799) Send Slider Value on Update
  • (#1838) Add LoFi audio effect
  • (#1847) Add MixedRealityToolkit/Standard shader
  • (#1849) Two hand manipulable
  • (#1880) Add Motion Controller haptics in Editor and Add HolographicButton prefab
  • (#1882) Update projectversion.txt to match the current recommended Unity release
  • (#1914) Bounding Box and App Bar

Fixes

  • (#208, #383, #1672) Billboard fixes
  • (#1440) Haptics doesn't work when running in-editor
  • (#1825) Fix incorrect audio occlusion frequency restoration
  • (#1827) UX Button disabled state doesn't prevent clicks
  • (#1831) FixedAngularSize flicker
  • (#1868, #1885) ObjectCollection does not remove moved GameObject that is no longer a child from NodeList
  • (#1951) Build Options disabled on the MRTK Build Window with 2017.2.1.4-RC
  • (#1949) Address potential NullReferenceException on Select

Breaking Changes:

  • (#1880) MotionControllerModel.dll renamed to EditorMotionController.dll

2017.2.1.4 Release Candidate

11 Apr 23:44
e89b5ba
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Pre-release

This is a release candidate for Mixed Reality Toolkit - Unity 2017.2.1.4.

Project board: https://github.com/Microsoft/MixedRealityToolkit-Unity/projects/7

Upgrade Guide

Attention!

  • This release is specifically targeted for Unity Editor-2017.2.1p2
    • This release should be compatible for development for both HoloLens & immersive headsets for 2017.2+
    • Minimum Editor Compatibility for Unity 5.6 for HoloLens development ONLY.
    • Windows SDK 10.0.16299 is required for 2017.2+
    • Visual Studio 2017 is required.
    • Fall Creators Update is required.
  • When upgrading to this release, delete all toolkit folders before importing the package.

What's New

  • (#1799) Send Slider Value on Update
  • (#1838) Add LoFi audio effect
  • (#1847) Add MixedRealityToolkit/Standard shader
  • (#1849) Two hand manipulable
  • (#1880) Add Motion Controller haptics in Editor and Add HolographicButton prefab
  • (#1882) Update projectversion.txt to match the current recommended Unity release
  • (#1914) Bounding Box and App Bar

Fixes

  • (#208, #383, #1672) Billboard fixes
  • (#1440) Haptics doesn't work when running in-editor
  • (#1825) Fix incorrect audio occlusion frequency restoration
  • (#1827) UX Button disabled state doesn't prevent clicks
  • (#1831) FixedAngularSize flicker
  • (#1868, #1885) ObjectCollection does not remove moved GameObject that is no longer a child from NodeList

Breaking Changes:

  • (#1880) MotionControllerModel.dll renamed to EditorMotionController.dll