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Platform - iOS
Platform - iOS
Issues specific to the iOS operating system
Platform - Leap Motion
Platform - Leap Motion
Issues related to Leap Motion hand tracking
Platform - Mac Editor
Platform - Mac Editor
Platform - Meta Quest Pro
Platform - Meta Quest Pro
Platform - Meta Quest
Platform - Meta Quest
Issues specific to Meta's Quest devices
Platform - Oculus
Platform - Oculus
Issues specific to Oculus devices and the Oculus platform
Platform - OpenVR
Platform - OpenVR
Issues specific to the OpenVR platform
Platform - OpenXR
Platform - OpenXR
Platform - Pico4
Platform - Pico4
Issues specific to Pico 4 platform
Platform - Snapdragon Spaces
Platform - Snapdragon Spaces
Issues specific to the Snapdragon Spaces platform
Platform - SteamVR
Platform - SteamVR
Platform - Vive Focus 3
Platform - Vive Focus 3
Vive's standalone mobile VR/MR headset.
Platform - VR
Platform - VR
Platform - Windows Mixed Reality
Platform - Windows Mixed Reality
Issues specific to the Windows Mixed Reality platform
Platform - Windows UWP
Platform - Windows UWP
Issues specific to the Universal Windows Platform
Platform - XR SDK
Platform - XR SDK
For Issues and PRs related to Unity's XR SDK pipeline.
Profile and Inspectors
Profile and Inspectors
Question
Question
Release Blocker
Release Blocker
Things we must address before the next release.
Release Management
Release Management
Issues related to the release process
Scene Understanding
Scene Understanding
Shader Clipping
Shader Clipping
Clipping feature on MRTK standard shader
Shaders / Materials
Shaders / Materials
Sharing / Networking
Sharing / Networking
Shell Parity
Shell Parity
Solvers - General
Solvers - General
Solvers - HandConstraint
Solvers - HandConstraint
Spatial Mapping / Awareness
Spatial Mapping / Awareness
Spatial Sound / Audio
Spatial Sound / Audio
SpectatorView
SpectatorView