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Hello, my personal project requirements were released to Hololens2 using ARM Release, and I was testing with the MRTK3 sample project, and VS had the following BUG,May I ask how to solve this problem:
The unity version I'm using is 2021.3.14f1c1;
UWP Platform;
Visual Studio 2019;
32-bit ARM should work as well (though I believe 64-bit has been the recommendation unless you have 32-bit dependencies)! Are you running into issues with it?
32-bit ARM should work as well (though I believe 64-bit has been the recommendation unless you have 32-bit dependencies)! Are you running into issues with it?
Didn't try, but always used ARM64 for my HL2 builds... so just thought.
32 位 ARM 也应该可以工作(尽管我相信 64 位是推荐的,除非您有 32 位依赖项)!您是否遇到问题?
Yes, my original project had a 32-bit dependency. My original project can normally use ARM to build under VS2019 and MRTK2.8.3, but it can't after upgrading to MRTK3. What is the reason?
This issue has been migrated a new MRTK repository, and the status of this issue will now be tracked at the following location:
Hello, my personal project requirements were released to Hololens2 using ARM Release, and I was testing with the MRTK3 sample project, and VS had the following BUG,May I ask how to solve this problem:
The unity version I'm using is 2021.3.14f1c1;
UWP Platform;
Visual Studio 2019;
已启动生成…
1>------ 已启动生成: 项目: Il2CppOutputProject, 配置: Release ARM ------
1>Building GameAssembly.dll with MsvcWinRtToolChain
1> Msvc Install Version: 16.0
1> Msvc Install SDK Directory: C:\Program Files (x86)\Windows Kits\10
1> Msvc Linker Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\ARM\link.exe
1> Msvc Compiler Path: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\ARM\cl.exe
1>
1> Output directory: D:\A\A\BulidTest\App\build\bin\ARM\Release
1> Cache directory: D:\A\A\BulidTest\App\build\obj\il2cppOutputProject\ARM\Release
1>ObjectFiles: 887 of which compiled: 0
1>Total compilation time: 858 milliseconds.
1>EXEC : error : Unity.IL2CPP.Building.BuilderFailedException: C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX64\ARM\link.exe /out:"D:\A\A\BulidTest\App\build\obj\il2cppOutputProject\ARM\Release\linkresult_B7611E108EDABE5AF5B5C83E330EFD90\GameAssembly.dll" /ignore:4206 /DEBUG /INCREMENTAL:NO /LARGEADDRESSAWARE /NXCOMPAT /DYNAMICBASE /NOLOGO /TLBID:1 /OPT:REF /OPT:ICF /OPT:LBR /DLL /IGNORE:4104 /NODEFAULTLIB:uuid.lib "Shcore.lib" "WindowsApp.lib" "Crypt32.lib" "Iphlpapi.lib" "D:\Program Files\Unity\2021.3.14f1c1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\il2cpp\ARM\Release\baselib.dll.lib" /LIBPATH:"C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\lib\ARM\store" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\um\arm" /LIBPATH:"C:\Program Files (x86)\Windows Kits\10\Lib\10.0.19041.0\ucrt\arm" /APPCONTAINER /SUBSYSTEM:WINDOWS /NODEFAULTLIB:ole32.lib /NODEFAULTLIB:kernel32.lib @"C:\Users\holortc\AppData\Local\Temp\tmpEE63.tmp"
1>
1>���ڴ����� D:\A\A\BulidTest\App\build\obj\il2cppOutputProject\ARM\Release\linkresult_B7611E108EDABE5AF5B5C83E330EFD90\GameAssembly.lib �Ͷ��� D:\A\A\BulidTest\App\build\obj\il2cppOutputProject\ARM\Release\linkresult_B7611E108EDABE5AF5B5C83E330EFD90\GameAssembly.exp
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_sendToAllPeers������ MCSession_SendToAllPeers_m05D206ED560D05F8D35C42F57ABAC0BDDCCC2669 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_initWithName������ MCSession_InitWithName_mB47809B8068161BF69CF80ACB4C61E7380C10586 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_receivedDataQueueSize������ MCSession_GetReceivedDataQueueSize_m270753069757F4DDE1315FD34BD6195AF6124099 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_dequeueReceivedData������ MCSession_DequeueReceivedData_mB68CCB7C0CC97AB9E5C1415A7612D84C2DFD98A8 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_connectedPeerCount������ MCSession_GetConnectedPeerCount_m889159CC4C0302AE0C6DC8A5D16BFE594BB6934B �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_setEnabled������ MCSession_SetEnabled_mDA05621506EC33993DE6CE32213C31A35B0AFF2D �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_Delegate_getEnabled������ MCSession_GetEnabled_m0F8E2DB79BA38E67F73C37AC896CC71BF41B513D �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_CFRelease������ "public: __cdecl il2cpp::utils::FinallyHelper<class <lambda_0f0c9a355a302c09b098f7df71f76d05>,0>::~FinallyHelper<class <lambda_0f0c9a355a302c09b098f7df71f76d05>,0>(void)" (??1?$FinallyHelper@V<lambda_0f0c9a355a302c09b098f7df71f76d05>@@$0A@@utils@il2cpp@@qaa@XZ) �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSData_getLength������ NSData_GetLength_m18870E8FA9B7121546844048DB0B2844349CC8FB �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSData_getBytes������ NSData_GetBytes_m675068905E6D0AEB2634D33998FF660D1EE78910 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSData_createWithBytes������ NSData_CreateWithBytes_m9ACDA1908385AE95805AE95663A33063AD4B5EC6 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSData_createWithBytesNoCopy������ NSData_CreateWithBytesNoCopy_mB7116AA642F24E05CC717E682CDB1C618301CCA7 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSError_code������ NSError_GetCode_m08024CB17028A1274EA7AC9399DCCD0B0448946B �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSError_localizedDescription������ NSError_GetLocalizedDescription_m2F66521E246FC066B9DAF54D0D468199C60C435A �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSString_createWithString������ MCSession__ctor_m48D4CF11A5FF84874EBBB812B176F36DAFA5942D �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSString_lengthOfBytesUsingEncoding������ NSString_GetLengthOfBytes_m56E659D320AC220C7F92B2A26CD59A9E9D89A199 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSString_getLength������ NSString_GetLength_m12CFED74B3771A60877D978EAAA025612EE93B28 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSString_getBytes������ NSString_GetBytes_m4D966C0430053F000B1EA0FE1D1F14260E6201F4 �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSString_serialize������ NSString_Serialize_m11682E0AE3634B4B1048F8D05B3F9FCECB3F2D8E �������˸÷���
1>616623E5388FF4A9F35D3BAA8446015F.obj : error LNK2019: ���������ⲿ���� UnityMC_NSString_deserialize������ NSString_Deserialize_m633254993101859F460428DF408E66CA9C6DDCBA �������˸÷���
1>D:\A\A\BulidTest\App\build\obj\il2cppOutputProject\ARM\Release\linkresult_B7611E108EDABE5AF5B5C83E330EFD90\GameAssembly.dll : fatal error LNK1120: 20 �����������ⲿ����
1>
1> at Unity.IL2CPP.Building.CppProgramBuilder.PostprocessObjectFiles(HashSet
1 objectFiles, CppToolChainContext toolChainContext) 1> at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) 1> at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, ReadOnlyCollection
1 matchedAssemblyMethodSourceFiles)1> at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, Il2CppCommandLineArguments il2CppCommandLineArguments, BuildingOptions buildingOptions, Boolean throwExceptions)
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\Microsoft.MakeFile.Targets(46,5): error MSB3073: 命令“"D:\A\A\BulidTest\App\Il2CppOutputProject\IL2CPP\build\deploy\il2cpp.exe" --libil2cpp-static --compile-cpp -architecture=ARMv7 -configuration=Release -platform=winrt -outputpath="D:\A\A\BulidTest\App\build\bin\ARM\Release\GameAssembly.dll" --data-folder="D:\A\A\BulidTest\App\build\bin\ARM\Release\" -cachedirectory="D:\A\A\BulidTest\App\build\obj\il2cppOutputProject\ARM\Release\" -generatedcppdir="D:\A\A\BulidTest\App\Il2CppOutputProject\Source" --incremental-g-c-time-slice=3 --baselib-directory="D:\Program Files\Unity\2021.3.14f1c1\Editor\Data\PlaybackEngines\MetroSupport\Players\UAP\il2cpp\ARM\Release" --avoid-dynamic-library-copy --dont-deploy-baselib --profiler-report --additional-defines=WINDOWS_UWP --additional-defines=UNITY_UWP --additional-defines=UNITY_WSA_10_0 --additional-defines=UNITY_WSA --additional-defines=UNITY_WINRT --additional-defines=PLATFORM_WINRT -dotnetprofile=unityaot-win32 -verbose --relative-data-path=Data/il2cpp_data”已退出,代码为 4。
1>已完成生成项目“Il2CppOutputProject.vcxproj”的操作 - 失败。
2>------ 已启动生成: 项目: Anchors, 配置: Release ARM ------
2>LINK : fatal error LNK1181: 无法打开输入文件“D:\A\A\BulidTest\App\build\bin\ARM\Release\GameAssembly.lib”
2>已完成生成项目“Anchors.vcxproj”的操作 - 失败。
========== 生成: 成功 0 个,失败 2 个,最新 0 个,跳过 0 个 ==========
========== 部署: 成功 0 个,失败 0 个,跳过 0 个 ==========
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