diff --git a/Assets/MRTK/Providers/WindowsMixedReality/Shared/WindowsMixedRealityHandMeshProvider.cs b/Assets/MRTK/Providers/WindowsMixedReality/Shared/WindowsMixedRealityHandMeshProvider.cs index 483a4d7e599..11916bcde64 100644 --- a/Assets/MRTK/Providers/WindowsMixedReality/Shared/WindowsMixedRealityHandMeshProvider.cs +++ b/Assets/MRTK/Providers/WindowsMixedReality/Shared/WindowsMixedRealityHandMeshProvider.cs @@ -79,7 +79,8 @@ private void InitializeUVs(Vector3[] poseVertices) if (poseVertices.Length == 0) { Debug.LogError("Loaded 0 vertices for poseVertices"); - return System.Array.Empty(); + handMeshUVsUnity = Array.Empty(); + return; } float minY = poseVertices[0].y;