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Does GameInput support the USB Xbox(360) controller? The controllers work fine with XInput, which I am going try and use sxs in code. Also, XGameRuntimeInitialize returns (0x87e5001f), which apparently is not considered failed FAILED(hr). By chance, can you point me to a sample in the Windows-Driver-Samples so that I can use as a baseline to create my own for the controllers?
The text was updated successfully, but these errors were encountered:
By chance, can you point me to a sample in the Windows-Driver-Samples so that I can use as a baseline to create my own for the controllers?
There is no any public official way to add your own XInput compatible controller. But you can create a generic HID gamepad (see vhidmini2 example etc).
Reverse engineered driver exist that can emulate XInput compatible controller programmatically: https://github.com/nefarius/ViGEmBus
For example, famous DS4Windows tool is using it under the hood to emulate XInput controller
Does GameInput support the USB Xbox(360) controller? The controllers work fine with XInput, which I am going try and use sxs in code. Also, XGameRuntimeInitialize returns (0x87e5001f), which apparently is not considered failed FAILED(hr). By chance, can you point me to a sample in the Windows-Driver-Samples so that I can use as a baseline to create my own for the controllers?
The text was updated successfully, but these errors were encountered: