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Probably wrong description to the function moveByVelocityZBodyFameAsync() #4944

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LeightonWang opened this issue Mar 25, 2024 · 0 comments

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@LeightonWang
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Bug report

  • AirSim Version/#commit:
  • UE/Unity version: 4.26
  • autopilot version: N/A
  • OS Version: Windows 11

What's the issue you encountered?

The description to the function moveByVelocityBodyFrameAsync() is:
error_bodyFrame
As the docs say, the parameter z is the desired $z$ value in local NED frame of the vehicle. So when I was trying to use this function to control the drone to fly in a fixed height, I set z=0. However, this makes the drone fall right to the ground. After I changed z to the height of the global NED frame, the flight performed just as I expected.

So I wondered if the description to the parameter z is wrong (sorry if it was for my poor English or understanding :P)

How can the issue be reproduced?

Just take off the drone and call the function with parameter z=0

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