New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Building Blocks on Mac OS Sonoma with Apple Silicon chip #4922
Comments
Same issue here... seems like we need Xcode 13 for building the engine. Did you find a solution? |
Nope, switched to my old mac for now, but definitely it's a huge issue. |
Ok, on my side I was finally able to build Blocks environment on Sonoma using Colosseum and XCode 14.3.1. |
Great, can you share some details? |
@nikita-noteunlimited I just got Colosseum running on a M1/Sonoma/XCode 15.2 with the following steps
|
Question
What's your question?
I was previously able to successfully build AirSim Blocks environment on MacOS BigSur with intel chip. However, getting issues building it on new Mac with Mac OS Sonoma 14.1 and Xcode 15.2 (please see attached screenshot). There are a bunch of deprecation warnings/errors which can't be removed, e.g.
IsTriviallyCopyAssignable.h:13:17 builtin __has_trivial_assign is deprecated; use __is_trivially_assignable instead [-Werror,-Wdeprecated-builtins]
I tried to enable the -Wno-deprecated-builtins flag as shown on the screenshot, but it still does not help.
Also tried to follow the workaround described here: https://forums.unrealengine.com/t/wdeprecated-builtins-error-when-trying-to-build-ue4-on-xcode-15-0-1/1404880/3
But Xcode 13.4.1 is crashing when launched on Sonoma unfortuntely.
Kindly looking for an advice.
Include context on what you are trying to achieve
Context details
Include details of what you already did to find answers
The text was updated successfully, but these errors were encountered: