Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Counters ideas #58

Open
51 of 57 tasks
Niamek opened this issue Aug 20, 2017 · 5 comments
Open
51 of 57 tasks

Counters ideas #58

Niamek opened this issue Aug 20, 2017 · 5 comments
Assignees

Comments

@Niamek
Copy link

Niamek commented Aug 20, 2017

So, I played Super Metroid randomizer and a link to the past randomizer. I really liked their credits that listed a bit of stats. So here I am, brainstorming a list of potential things that could be tracked for fun.

  • Chest opened:
  • Death Counter: #
  • Total gold obtained: #
  • Gold lost: #
  • Gold spent: #

Kill/Encounter counter:

  • Axe Knight #/#
  • Blue Dragon #/#
  • Demon Knight #/#
  • Dragonlord #/#
  • Dragonlord 2 #/#
  • Drakee #/#
  • Drakeema #/#
  • Droll #/#
  • Drollmag #/#i
  • Druin #/#
  • Druinlord #/#
  • Ghost #/#
  • Goldman #/#
  • Golem #/#
  • Green Dragon #/#
  • Knight #/#
  • Magician #/#
  • Magidrakee #/#
  • Magiwyvern #/#
  • Metal Scorpion #/#
  • Metal Slime #/#
  • Poltergeist #/#
  • Red Dragon #/#
  • Red Slime #/#
  • Rogue Scorpion #/#
  • Scorpion #/#
  • Skeleton #/#
  • Slime #/#
  • Specter #/#
  • Starwyvern #/#
  • Stoneman #/#
  • Warlock #/#
  • Werewolf #/#
  • Wizard #/#
  • Wolf #/#
  • Wolflord #/#
  • Wraith #/#
  • Wraith Knight #/#
  • Wyvern #/#

Spell cast:

  • Heal: #
  • Hurt: #
  • Repel: #
  • Healmore: #
  • Hurtmore: #
  • sleep: #
  • Radiant: #
  • Return: #
  • outside: #
  • stopspell:#

Time spent:

  • OW: ##;##;##
  • Towns: ##;##;##
  • Fights: ##:##:##
@Niamek
Copy link
Author

Niamek commented Aug 20, 2017

This "bug" report should replace #55 as it does more than this one.

@Niamek
Copy link
Author

Niamek commented Aug 20, 2017

Concerning the enemies tracking, if it gets implemented, I believe they should be ordered from weakest to strongest.

@Entroper
Copy link

You gotta count bonks.

@gameboy9
Copy link
Contributor

Incredibly, we might be able to keep track of all of these. RAM address 7000+ is totally unused. That's 4096 bytes of SaveRAM we could use that would survive a reset! However, all of this comes down to expanding the ROM...

@Entroper
Copy link

We converted FF1 from MMC1 to MMC3 to expand it. If DW uses a similar bank swapping pattern, it should be pretty doable.

@mcgrew mcgrew self-assigned this Jul 24, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

4 participants