/
inverse_nearest_neighbors.py
510 lines (373 loc) · 17.5 KB
/
inverse_nearest_neighbors.py
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import argparse
import random
import torch
import torch.nn as nn
import torch.nn.functional as F
import torch.optim as optim
from torch.optim.lr_scheduler import ExponentialLR
from torchvision import datasets, transforms
from torch import autograd
from torch.autograd import Variable
import model
from time import sleep
import numpy as np
import matplotlib
matplotlib.use('Agg')
import matplotlib.pyplot as plt
import matplotlib.gridspec as gridspec
import os
from scipy.misc import imsave
from scipy.misc import imresize
from scipy.stats import entropy
import gym
from atari_data import MultiEnvironment, ablate_screen, prepro
from collections import deque
from copy import deepcopy
from PIL import Image, ImageDraw, ImageFont
from collections import defaultdict
from scipy.ndimage.filters import gaussian_filter
def parse_args():
parser = argparse.ArgumentParser()
parser.add_argument('--checkpoint_dir', type=str, default='checkpoints')
parser.add_argument('--img_dir', type=str, default=None)
parser.add_argument('--latent', type=int, default=16)
parser.add_argument('--batch_size', type=int, default=128)
parser.add_argument('--wae_latent', type=int, default=128)
parser.add_argument('--agent_latent', type=int, default=32)
parser.add_argument('--gpu', type=int, default=7)
parser.add_argument('--env', type=str, default='SpaceInvaders-v0')
parser.add_argument('--enc_file', type=str, default=None)
parser.add_argument('--gen_file', type=str, default=None)
parser.add_argument('--Q', type=str, default="Q")
parser.add_argument('--P', type=str, default="P")
parser.add_argument('--seed', type=int, default=8)
parser.add_argument('--agent_file', type=str, default="")
parser.add_argument('--missing', type=str, default="")
parser.add_argument('--frame_skip', type=int, default=7)
parser.add_argument('--speed', type=float, default=.01)
parser.add_argument('--iters', type=int, default=5000)
parser.add_argument('--frames_to_cf', type=int, default=50)
parser.add_argument('--cf_all_actions', type=int, default=0)
parser.add_argument('--salient_intensity', type=int, default=500)
parser.add_argument('--last_frame_diff', type=int, default=10)
args = parser.parse_args()
return args
#original: unchanged frame
#cf: the new counterfactual frame
#delta: change in a pixel required to make a notice
def get_changed_pixels(original, cf, delta=0.0001):
diff = cf - original
diff = np.abs(diff)
diff[diff < delta] = 0
diff = np.sum(diff, axis =2)
max_diff = np.max(diff)
#diff[diff > (max_diff/2)] = max_diff
if max_diff > delta:
diff = diff / max_diff
#added = np.sum(np.max(diff, delta), dim=2)
#removed = np.sum(np.min(diff, delta), dim=2)
#normalized_added = added / np.max(added)
#normalized_removed = removed / np.min(removed)
return diff
def saliency_on_atari_frame(saliency, atari, fudge_factor=330, channel=2, sigma=.75):
# sometimes saliency maps are a bit clearer if you blur them
# slightly...sigma adjusts the radius of that blur
pmax = saliency.max()
#S = imresize(saliency, size=[160,160], interp='bilinear').astype(np.float32)
S = saliency.astype(np.float32)
S = S if sigma == 0 else gaussian_filter(S, sigma=sigma)
S -= S.min()
S = fudge_factor*pmax * S / S.max()
I = atari.astype('uint16')
I[35:195,:,channel] += S.astype('uint16')
I = I.clip(1,255).astype('uint8')
return I
def generate_saliency(atari, original, cf, salient_intensity):
d_pixels = get_changed_pixels(original, cf)
return saliency_on_atari_frame(d_pixels, atari, salient_intensity)
FONT_FILE = '/usr/local/eecsapps/cuda/cuda-10.0/jre/lib/fonts/LucidaSansRegular.ttf'
def immsave(file, pixels, text_to_add = "", size=200):
np_img = imresize(pixels,size, interp = 'nearest')
if text_to_add == "":
imsave(file, np_img)
return
height_to_add = np.uint8(np_img.shape[0] / 8)
width_to_add = np_img.shape[1]
padding = np.zeros((height_to_add, width_to_add, 3))
np_img = np.vstack([padding, np_img])
img = Image.fromarray(np.uint8( np_img))
d = ImageDraw.Draw(img)
if os.path.isfile(FONT_FILE):
fnt = ImageFont.truetype(FONT_FILE, np.uint8(height_to_add/3))
d.text((0,0), text_to_add, font = fnt, fill=(255,255,255))
else:
d.text((0,0), text_to_add, fill=(255,255,255))
img.save(file)
def printlog(s, img_dir, fname='log.txt', end='\n', mode='a'):
print(s, end=end)
f=open(os.path.join(img_dir,fname),mode)
f.write(s+'\n')
f.close()
def get_low_entropy_states(agent, frames_to_cf, cur_envs, new_frame_bw, missing , end_frame):
done = False
i = 0
entropies = []
rewards=0
env = gym.make("SpaceInvaders-v0") # make a local (unshared) environment
env.unwrapped.frameskip = 7
env.seed(13 )
torch.manual_seed(13)
img = ablate_screen(prepro(env.reset())[1], missing)
state = Variable(torch.Tensor(img).view(1,1,80,80)).cuda()
state_history = deque([state, state.clone(), state.clone(),state.clone()], maxlen=4)
all_game_actions = defaultdict(int)
while done == False:
i+=1
state = torch.cat(list(state_history), dim=1)
logit = agent.pi(agent(state))
p = F.softmax(logit, dim=1)
actions = p.max(1)[1].data.cpu().numpy()
new_frame, reward, done, _ = env.step(actions)
rewards += np.clip(reward, -1, 1)
immsave(os.path.join("temp", "{:05d}.png".format(i)),new_frame)
if env.unwrapped.ale.lives() < 3: done = True
all_game_actions[actions[0]] +=1
img = ablate_screen(prepro(new_frame)[1], missing)
state_history.append(Variable(torch.Tensor(img).view(1,1,80,80)).cuda())
probabilty_array = p.data.cpu().numpy()[0]
cur_entropy = entropy(probabilty_array)
entropies.append(cur_entropy)
#print("{}, {}".format(i, cur_entropy))
#exit()
sorted_entropies = sorted(entropies[20:end_frame])
for i in range(len(p[0])):
all_game_actions[i] +=0
return sorted_entropies[min(frames_to_cf, len(entropies))-1], all_game_actions
def softmax(x):
"""Compute softmax values for each sets of scores in x."""
e_x = np.exp(x - np.max(x))
return e_x / e_x.sum(axis=0)
def calculate_rank(ddict_ranks, a):
sorted_values = sorted(ddict_ranks.values())
ranking = sorted_values.index(ddict_ranks[a])
#import pdb; pdb.set_trace()
return ranking
def find_nearest_neighbor(z, a, nodes_list):
ret_pic = None
min_dist = 99999999999
z_numpy = z[0].cpu().data.numpy()
for node, pic, action in nodes_list:
if action != a:
continue
cur_dist = np.linalg.norm(z_numpy-node)
if cur_dist < min_dist:
min_dist = cur_dist
ret_pic = pic
return ret_pic
def run_game(agent, frames, envs, seed, img_dir, salient_intensity, missing):
states = []
envs.seed(seed )
torch.manual_seed(seed)
new_frame_rgb, new_frame_bw = envs.reset()
action_description = envs.get_action_meanings()
if seed == 13:
min_entropy = 1.05
end_frame = 396
elif seed == 45:
min_entropy = .815
end_frame = 446
else:
exit("missing correct seeds for user study explanations")
#saves = envs.clone_full_state()
#_, ddict_ranks = get_low_entropy_states(agent, frames_to_cf, envs, new_frame_bw, missing, end_frame)
#envs.restore_full_state(saves)
#torch.manual_seed(seed)
'''env = gym.make("SpaceInvaders-v0") # make a local (unshared) environment
env.unwrapped.frameskip = 7
env.seed(13 )
torch.manual_seed(13)
envs.envs[0] = env
new_frame_rgb, new_frame_bw = envs.reset()
import pdb; pdb.set_trace()'''
agent_state = Variable(torch.Tensor(ablate_screen(new_frame_bw, missing)).cuda())
agent_state_history = deque([agent_state, agent_state.clone(), agent_state.clone(),agent_state.clone()], maxlen=4)
np.set_printoptions(precision=4)
done = [False]
i = 0
cf_count = 0
last_frame = -100
last_frame_diff = 10
ret = []
while cf_count < len(frames):
i+=1
agent_state = torch.cat(list(agent_state_history), dim=1)#torch.cat(list(agent_state_history), dim=1)
z_a = agent(agent_state)
actions = F.softmax(agent.pi(z_a), dim=1).max(1)[1].data.cpu().numpy()
atari_frame = envs.envs[0].render(mode='rgb_array')
if i in frames:
ret.append( (z_a[0].cpu().data.numpy(), new_frame_rgb[0], actions[0],atari_frame) )
cf_count += 1
new_frame_rgb, new_frame_bw, _, done, _ = envs.step(actions)
agent_state_history.append(Variable(torch.Tensor(ablate_screen(new_frame_bw, missing)).cuda()))
return ret
'''out_state = np.hstack(state[0].view(4,3,160,160).permute(0,2,3,1).cpu().data.numpy())
immsave(img_dir + "/state_rgb{}.png".format(i), out_state)
for a in range(envs.get_action_size()):
if a == actions[0]: continue
if a <= 0: continue
print("performing nn {} on action {}".format(cf_count, a))
out_nn = find_nearest_neighbor(z_a, a, nodes_list)
out_state = np.hstack(state[0].view(4,3,160,160).permute(0,2,3,1).cpu().data.numpy())
saliency_img = generate_saliency(atari_frame, out_state[:,480:640,:], out_nn, salient_intensity) /255
#original input, saliency, CF
demo_img = np.hstack([out_state[:,480:640,:], saliency_img[35:195,:], out_nn]) * 255
text_to_add = "Original action a: Saliency, Time Step: Counterfactual action a': "
text_to_add2 = "\n{} {: <9} {:04d} {} {}".format(actions[0], action_description[actions[0]], i, a, action_description[a])
file_details = '{:04d}_action{}_cf{}{}.png'.format(i, action_description[actions[0]], a, action_description[a])
file = img_dir + '/demo' + file_details #/demo_{:04d}_action{}r{}_cf{}r{}{}.png'.format(i, actions[0], calculate_rank(ddict_ranks, actions[0]), a, calculate_rank(ddict_ranks, a), action_description[a])
immsave(file, demo_img, text_to_add + text_to_add2)'''
def build_node_dict(agent, envs, seed, nodes_list, iters, missing):
new_frame_rgb, new_frame_bw = envs.reset()
agent_state = Variable(torch.Tensor(ablate_screen(new_frame_bw, missing)).cuda())
agent_state_history = deque([agent_state, agent_state.clone(), agent_state.clone(),agent_state.clone()], maxlen=4)
ret = []
#hardcoded frame indices where the agent takes that action
if seed == 13: #ablation
fire_nodes = {1} #1
right_nodes = set() #2
left_nodes = {0} #3
rightfire_nodes = {2,3,4,5} #4
leftfire_nodes = {6,7,8,9} #5
else: #original agent
fire_nodes = {2}
right_nodes = {6,7}
left_nodes = set()
rightfire_nodes = {0,1,3,4,5,8,9}
leftfire_nodes = set()
#logic to ensure we try nn for every frame where agent doesnt take action "a"
t = set(range(10))
node_map = {
0 : list(t - set()),
1 : list(t - fire_nodes),
2 : list(t - right_nodes),
3 : list(t - left_nodes),
4 : list(t - rightfire_nodes),
5 : list(t - leftfire_nodes),
}
i = 0
bs = envs.batch_size
total_iters = iters / bs
greedy = np.ones(bs).astype(int)
closest_nodes = [(None,None,None,99999999)] * 10
#import pdb; pdb.set_trace()
while i < total_iters:
i+=1
agent_state = torch.cat(list(agent_state_history), dim=1)#torch.cat(list(agent_state_history), dim=1)
z_a = agent(agent_state)
logits = agent.pi(z_a)
p = F.softmax(logits, dim=1)
real_actions = p.max(1)[1].data.cpu().numpy()
if np.random.random_sample() < 0.2:
actions = np.random.randint(6, size=bs)
actions = (real_actions * greedy) + (actions * (1-greedy))
else:
actions = real_actions
z_numpy = z_a.cpu().data.numpy()
for b in range(bs):
for j in node_map[real_actions[b]]:
if real_actions[b] == nodes_list[j][2]: continue
cur_dist = np.linalg.norm(z_numpy[b]-nodes_list[j][0])
if cur_dist < closest_nodes[j][3]:
closest_nodes[j] = (z_numpy[b], new_frame_rgb[b], real_actions[b],cur_dist)
new_frame_rgb, new_frame_bw, _, done, _ = envs.step(actions)
agent_state_history.append(Variable(torch.Tensor(ablate_screen(new_frame_bw, missing)).cuda()))
if np.sum(done) > 0:
for j, d in enumerate(done):
if d:
greedy[d] = (np.random.rand(1)[0] > (1 - 0.2)).astype(int)
if i % 100 == 0:
print("{} processed, {:.2f}% complete".format(i*bs, 100 * (i/ total_iters)))
return closest_nodes
def main():
#load models
#load up an atari game
#run (and save) every frame of the game
#args = parse_args()
args = parse_args()
if args.missing == "none":
args.seed = 45
frames = [20, 30 ,40 ,65 ,84 ,100 ,111 ,136 ,146 ,193 ]
elif args.missing == "agent":
frames = [20, 30, 40, 50, 65, 76, 86, 170, 255, 313]
args.seed = 13
else:
exit("bad missing param")
MAX_ITERS = args.iters
speed = args.speed
frames_to_cf = args.frames_to_cf
seed = args.seed
img_dir = args.img_dir
if img_dir == None:
img_dir = "nn_imgs_miss-{}_{}".format(args.missing, args.iters)
if not os.path.isfile(args.agent_file):
args.agent_file = args.env + ".model.80.tar"
if not os.path.isfile(args.agent_file):
print("bad agent_file")
exit()
map_loc = {
'cuda:0': 'cuda:'+str(args.gpu),
'cuda:1': 'cuda:'+str(args.gpu),
'cuda:2': 'cuda:'+str(args.gpu),
'cuda:3': 'cuda:'+str(args.gpu),
'cuda:4': 'cuda:'+str(args.gpu),
'cuda:5': 'cuda:'+str(args.gpu),
'cuda:7': 'cuda:'+str(args.gpu),
'cuda:6': 'cuda:'+str(args.gpu),
'cuda:8': 'cuda:'+str(args.gpu),
'cuda:9': 'cuda:'+str(args.gpu),
'cuda:10': 'cuda:'+str(args.gpu),
'cuda:11': 'cuda:'+str(args.gpu),
'cuda:12': 'cuda:'+str(args.gpu),
'cuda:13': 'cuda:'+str(args.gpu),
'cuda:14': 'cuda:'+str(args.gpu),
'cuda:15': 'cuda:'+str(args.gpu),
'cpu': 'cpu',
}
if args.frame_skip % 2 ==0 and args.env == 'SpaceInvaders-v0':
print("SpaceInvaders needs odd frameskip due to bullet alternations")
args.frame_skip = args.frame_skip - 1
#run every model on all frames (4*n frames))
print('Loading model...')
torch.cuda.set_device(args.gpu)
torch.manual_seed(args.seed)
#number of updates to discriminator for every update to generator
envs = MultiEnvironment(args.env, 1, args.frame_skip)
agent = model.Agent(envs.get_action_size(), args.agent_latent).cuda() #cuda is fine here cause we are just using it for perceptual loss and copying to discrim
agent.load_state_dict(torch.load(args.agent_file))
os.makedirs(img_dir, exist_ok=True)
print('finished loading models: running game')
#run_game(encoder, generator, agent, Q, P, envs, seed, img_dir, frames_to_cf, speed, MAX_ITERS, args.cf_all_actions, args.salient_intensity, args.last_frame_diff)
nodes_list = run_game(agent, frames, envs, seed, img_dir, args.salient_intensity, args.missing)
envs = MultiEnvironment(args.env, args.batch_size, args.frame_skip)
action_description = envs.get_action_meanings()
print("finding nearest neighbors")
nn_nodes = build_node_dict(agent, envs, seed, nodes_list, args.iters, args.missing)
for i in range(10):
atari_frame = nodes_list[i][3]
original_state = nodes_list[i][1]
nn_state = nn_nodes[i][1]
actions = [nodes_list[i][2]]
a = nn_nodes[i][2]
saliency_img = generate_saliency(atari_frame, original_state, nn_state, args.salient_intensity) /255
#original input, saliency, CF
demo_img = np.hstack([original_state, saliency_img[35:195,:], nn_state]) * 255
text_to_add = "Original action a: Saliency, Time Step: Counterfactual action a': "
text_to_add2 = "\n{} {: <9} {:04d} {} {}".format(actions[0], action_description[actions[0]], i, a, action_description[a])
file_details = '{:04d}_action{}_cf{}{}.png'.format(frames[i], action_description[actions[0]], a, action_description[a])
file = img_dir + '/demo' + file_details #/demo_{:04d}_action{}r{}_cf{}r{}{}.png'.format(i, actions[0], calculate_rank(ddict_ranks, actions[0]), a, calculate_rank(ddict_ranks, a), action_description[a])
immsave(file, demo_img, text_to_add + text_to_add2)
immsave(img_dir + '/output1_' + file_details, original_state* 255)
immsave(img_dir + '/output2_' + file_details, saliency_img[35:195,:]* 255)
immsave(img_dir + '/output3_' + file_details, nn_state* 255)
if __name__ == '__main__':
main()