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Support for other Source games #60
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I am also interested in using mastercomfig for other source games and I would imagine it could be particularly popular for csgo and it's competitive scene. I expect removing any/all commands exclusive to TF2 would result in similar performance and stability improvements to what we are seeing with TF2 already, but I am currently unable to test that. If all the commands were found in all source games then you would have a universal config with performance/graphical quality not far off what it could be if the config was written with a particular source game in mind. |
Unfortunately it probably won't be useful for CSGO due to how limited its graphical commands are compared to other Source games, most of the graphical commands are either marked as cheats or don't function anymore. Not to mention the engine is much more modern and optimized, so its stability is already acceptable. |
That's definitely something that will be possible in the future as mastercomfig 7 evolves. Its backend is highly flexible and allows for lots of cool stuff to happen eventually. |
Yeah, gmod, HL2, etc. would be cool! |
I would need something like this seriously badly for CS:GO. Even with lowest settings and a performance config I found on the interwebs I can barely reach 30FPS. |
Counter-Strike: Global Offensive with mastercomfig? Oh, this is big. And also Garry's Mod! Play on DarkRP servers with beautiful graphics and enhanced experience! No FPS drops! What a beautiful world, haha. |
CS:GO don't use source 1, it uses something between source 1, and source 2. but all* source 1 commands like mat_picmip/specular not working! |
"Source 1" doesn't exist. It's called "Gold Source". CS:GO uses "Source", but commands like mat_picmip/mat_specular (advanced commands) are hidden because CS:GO is a competitive game. |
@Perkzitos and how to show them?! |
You can't show them, unless you hacked the game. |
Ah well, I'll be getting a graphics card soon anyway. Thanks for the info. |
This feature will take long time to implement because all of the Source version is not always same. |
@mastercoms Will you create a Garry's Mod config? Based on quality and performance at the same time. No customization. |
I'm still looking at plans on how to best support different games. |
Support for Team Comtress 2? I think it should just be separate branch with releases whenever TC2 gets or loses a particular cvar. It should be trivial to make and maintain. |
What do you think about an intrusive Garry's Mod config? No presets, just one |
Any work on this yet? My PC struggles to run Half-Life 2 and Portal 2 above 60fps but using a handful of mastercomfig cvars in an autoexec boosts it to 100+. Still a pain to set it up this way. |
Tell me secret, how you can't get 300 fps by default in hl2? |
Intel iGPU, a horrible CPU bottleneck, single channel RAM and crippled drivers that break with many games. |
I also would like to see something similar for other source-based games |
I'd like to see mastercomfig for Source servers as well. |
I don't mean it like a experiment; I mean having a real release mastercomfig version for Source servers. So many servers have bad settings set (like limiting the clients' rate and setting a minimum updaterate) which is why I think there should be one. |
An experiment is just one part of the development process, but it hasn't progressed much since then. However, it should meet most of your goals. |
I guess that works then. |
I'd really like to see mastercomfig for the Left 4 Dead games because they hide a lot of their convars, most of the hidden convars have no good reason to be hidden in my opinion. I tried modifying dxsupport_override.cfg one time but it didn't work, I think I just did it wrong though. You can change hidden convars by modifying scripts/gamemodes.txt, (Only in L4D2) but you have to join a singleplayer game, then leave everytime the game starts and some of the convars aren't set in custom campaigns the first time. It also won't work for some custom mutations that use themselves as the base gamemode. |
I just made my own slight attempt to get one to work for GMOD, however all I know how to do is convert the aliases over and make the performance options GMOD friendly, I have no clue how to do much else though. |
Any progress so far? Also if possible I think there should be a way to automate the generation of mastercomfig itself. (Like to automatically generate the config for different games.) |
So far I had cleaned out what didn't exist in GMOD and what would be bad in GMOD (like entire removals of flashlights and physics props.) |
Nice. Can you publish your progress online? |
Well now a comfig for cs:go seems to be obsolete since valve killed it off and replaced it with CS2. I'd be especially interested to see a Mastercomf for gmod, specifically with support for the chromium x86-64 branch as that's the only branch that should be considered when it comes to things like mastercomf. There is no reason not to use the x86-64 branch. Edit: I'd also be willing to setup and maintain a website for a potential actively maintained fork for mastercomf gmod |
This doesn't really require an explanation, just what there be any possibility of this config being possible to apply (automatically) to other Source games such as Half Life 2 easily? I manually converted the config to be compatible with HL2 and my FPS/stability improved massively, just like in TF2.
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