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Is your feature request related to a problem? Please describe.
It is patently difficult to make the Delivery and Trade mission beneficial to both parties
Player Commander should be allowed to pre-select what he would like to trade in and trade away and the ability to turn on and off the Auto buy and sell.
Describe the rationale
How a trading and delivery mission is made possible should NOT be a mystery to players.
Describe the goal(s) you have in mind
Add a trade queue and allow player commander to choose a list of goods to trade (what to buy and sell)
Creates a red alert when those goods that are specified to be sold fall below a certain quantity or amount
Provide parameters that reveal a bit more underlining work of how the Auto buy and sell work.
Pause a simulation if a trading or delivery mission in the mission planning phase has just been reviewed and approved. Allow and await for players' confirmation prior to embarking the trade/delivery.
Screenshots
The Auto feature doesn't need to be fancy. It can be a toggle switch. It's ON by default.
The question is, when it's off, what do we want players to decide in a trade ?
Describe the solution you desire to see
Use checkboxes to allow a player to customize the type of trades allowed to be considered
If the auto feature of trade is not selected, then, a decision panel would be presented for players to go through a series of questions to arbitrate if he agrees to a buy or a sell decision.
mokun
changed the title
Provide trading parameters and the option to turn on and off 'Auto' buy and sell
Create a trade queue, provide insights into trading an delivery
Feb 6, 2024
Is your feature request related to a problem? Please describe.
Describe the rationale
Describe the goal(s) you have in mind
Screenshots
Describe the solution you desire to see
Specifications
Additional context
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