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Script Set Skill Locked/Raise/Lower [FEATURE] #100

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HankTheDrunk opened this issue May 26, 2020 · 3 comments
Open

Script Set Skill Locked/Raise/Lower [FEATURE] #100

HankTheDrunk opened this issue May 26, 2020 · 3 comments
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enhancement New feature or request unsure Acknowledged, but still not certain if it's something to move forward on

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@HankTheDrunk
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Requesting script language support to Lock skill, raise skill and lower skill.

Is your feature request related to a problem? Please describe.
Not all characters use maximum skills and as razor is used to macro things like skill gains the ability to lock skills or lower/raise skills can solve the problem of over skilling or under skilling.

Describe the solution you'd like
setskill 'skill name' 'up/down/locked'

@HankTheDrunk HankTheDrunk added the enhancement New feature or request label May 26, 2020
@markdwags
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Interesting, I assume this would be for macroing a skill up? Seems like a fail-safe to something like which would also prevent you from under/over skilling.

if skill 'name' < 60.0
  skill 'name'
endif

@markdwags markdwags self-assigned this Jun 23, 2020
@markdwags markdwags added the unsure Acknowledged, but still not certain if it's something to move forward on label Jun 23, 2020
@HankTheDrunk
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HankTheDrunk commented Jun 26, 2020

Not all skills are able to be stopped in the example you gave. For example let's say I wanted 70 anatomy but I want 100 weapon skill and or 100 healing.

I'd passively gain anatomy through weapon skill and healing so it would continue to go up. Unless being able to raise/lower/lock skills was added.

@haveabyte
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found this thread looking for way to lock skill when it hits a certain target, up or down, i.e.:

if (skill 'Evaluating Intelligence' >= 66.6) {
lock_skill 'Evaluating Intelligence'
}

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Labels
enhancement New feature or request unsure Acknowledged, but still not certain if it's something to move forward on
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