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system.prop
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system.prop
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#
# system.prop for U8500
#
rild.libpath=/system/lib/libsec-ril.so
rild.libargs=-d /dev/ttyS0
# Graphics related configurations
ro.sf.lcd_density=240
ro.sf.display_rotation=0
# System property for Default Brightness
ro.lcd_brightness=133
# The OpenGL ES API level that is natively supported by this device.
# This is a 16.16 fixed point number
ro.opengles.version=131072
# Enable RecoverySystem to emit "factory-reset" reset string
# instead of "recovery" when doing a factory reset. This is
# useful when implementing factory reset without the entire
# recovery framework.
ro.factoryresetwithoutrecovery=true
# debug.sf.hw=0 Use b2r2 as compositor in SurfaceFlinger
# debug.sf.hw=1 Use Mali as compositor in SurfaceFlinger
debug.sf.hw=1
# Android defaults EGL preserved swap behaviour
# This gives bad performace for deferred renderers
# such as Mali.
debug.hwui.render_dirty_regions=false
# STE: Low power audio - enable ULP mode
ste.nmf.autoidle=1
# STE: Address of DBus STE bus
ste.dbus.bus.address=unix:path=/dev/socket/dbus_ste
# STE: UNSOL_CALL_RING is only sent once from RIL.
# Android needs to generate more rings if needed.
ro.telephony.call_ring.multiple=false
# STE: Hardware video codecs configuration
ste.video.dec.mpeg4.in.size=8192
ste.video.enc.out.buffercnt=5
ste.video.dec.recycle.delay=1
#STE: Fast Dormancy Flag
# Fast Dormancy based on USB Tether Events and Screen States
ste.special_fast_dormancy=false
# STE: camera orientation front & back
ste.cam.front.orientation=270
ste.cam.back.orientation=90
#
# system prop for issue regarding writable directories(SDT)
#
ro.kernel.qemu=0