You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Continuing investigation to the root cause of #9782, while it can be temporarily fixed with a workaround.
I wrote some unit tests and debugged the zone change counter comparison between a modal double faced card and its associated permanent. See 692ec89 for details.
Normally a card that is put into a graveyard from the battlefield will have a zcc one greater than that of the permanent on the battlefield. For MDFC this is not the case. In both the simple cases of (hand -> battlefield -> graveyard) and (hand -> stack -> battlefield -> graveyard) the zcc is missing two increments. This discrepancy will compound if the card is moved around zones further.
I looked at the override in ModalDoubleFacedCard and didn't see any apparent error:
Not sure where to go from here.
The text was updated successfully, but these errors were encountered:
Continuing investigation to the root cause of #9782, while it can be temporarily fixed with a workaround.
I wrote some unit tests and debugged the zone change counter comparison between a modal double faced card and its associated permanent. See 692ec89 for details.
Normally a card that is put into a graveyard from the battlefield will have a zcc one greater than that of the permanent on the battlefield. For MDFC this is not the case. In both the simple cases of (hand -> battlefield -> graveyard) and (hand -> stack -> battlefield -> graveyard) the zcc is missing two increments. This discrepancy will compound if the card is moved around zones further.
I looked at the override in
ModalDoubleFacedCard
and didn't see any apparent error:Not sure where to go from here.
The text was updated successfully, but these errors were encountered: