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This repository has been archived by the owner on Nov 27, 2023. It is now read-only.
Option::e_lamp_type lampType = Option::e_lamp_type::LAMP_FULLCOMBO; // FIXME change to PERFECT / MAX
return { true, lampType };
}
This function returns the maximum allowed clear type for a given gauge, which is then set into IndexOption::CHART_SAVE_LAMP_TYPE, which is then used by the renderer to determine which clear type to show.
I think there should be another IndexOption along the lines of GAUGE_CLEAR_TYPE, which would be set to std::min(getSaveScoreType(), theLastSnippetOfOldGetSaveScoreType()), which in turn would be used for setting the DST options.
The text was updated successfully, but these errors were encountered:
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Version: e6663f6 (0.10.3.3).
Looks like a regressions since ebdab89.
lunaticvibes/src/game/scene/scene_context.cpp
Lines 24 to 69 in e6663f6
This function returns the maximum allowed clear type for a given gauge, which is then set into IndexOption::CHART_SAVE_LAMP_TYPE, which is then used by the renderer to determine which clear type to show.
I think there should be another IndexOption along the lines of GAUGE_CLEAR_TYPE, which would be set to
std::min(getSaveScoreType(), theLastSnippetOfOldGetSaveScoreType())
, which in turn would be used for setting the DST options.The text was updated successfully, but these errors were encountered: