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Mobile user can still win and beat Desktop users. It shows that they lost in Twitter message if they share the result even though they won (they could easily edit it) and shows they won in the UI and wanted to shared on twitter. Since it's not a native game it requires them to sign in to Twitter to share it.
We weren't going to let Mobile users win since they can't sign in with QR code, so users that aren't even establishing that they have a Substrate address loaded can play
Need to change logic from chainAccountResult === chainAccount ... to chainAccountResult === chainAccount && chainAccount !== 'DEMO-MOBILE' ...
The text was updated successfully, but these errors were encountered:
ltfschoen
changed the title
Mobile user can still win and beat Desktop users. Twitter message doesn't reflect game result
Mobile user can still connect and win and beat Desktop users. Twitter message doesn't reflect game result
Feb 19, 2023
ltfschoen
changed the title
Mobile user can still connect and win and beat Desktop users. Twitter message doesn't reflect game result
net::ERR_CERT_COMMON_NAME_INVALID Mobile user can still connect and win and beat Desktop users. Twitter message doesn't reflect game result
Feb 19, 2023
ltfschoen
changed the title
net::ERR_CERT_COMMON_NAME_INVALID Mobile user can still connect and win and beat Desktop users. Twitter message doesn't reflect game result
Mobile user can still connect and win and beat Desktop users. Twitter message doesn't reflect game result
Feb 19, 2023
if there's a mobile player they always win? or only if only one mobile player and only other desktop players?
if desktop player wins against a mobile player (no polkadot.js extension account) the mobile player is shown as winner but desktop player shown as loser
Mobile user can still win and beat Desktop users. It shows that they lost in Twitter message if they share the result even though they won (they could easily edit it) and shows they won in the UI and wanted to shared on twitter. Since it's not a native game it requires them to sign in to Twitter to share it.
We weren't going to let Mobile users win since they can't sign in with QR code, so users that aren't even establishing that they have a Substrate address loaded can play
Need to change logic from
chainAccountResult === chainAccount ...
tochainAccountResult === chainAccount && chainAccount !== 'DEMO-MOBILE' ...
The text was updated successfully, but these errors were encountered: