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Based on my understanding (after spending 6+ hours researching), Unity only supports source generators introduced in C# 9.
This library uses CodeGeneration.Roslyn which acts on MSBuild (something we can't do in Unity).
Has any Unity user managed to setup LanguageExt.CodeGen on Unity?
If not, I might attempt to port this library to C# 9's Source generators.
The text was updated successfully, but these errors were encountered:
Based on my understanding (after spending 6+ hours researching), Unity only supports source generators introduced in C# 9.
This library uses CodeGeneration.Roslyn which acts on MSBuild (something we can't do in Unity).
Has any Unity user managed to setup LanguageExt.CodeGen on Unity?
If not, I might attempt to port this library to C# 9's Source generators.
The text was updated successfully, but these errors were encountered: