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UV/ST Planes #6

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FreakTheMighty opened this issue Apr 5, 2018 · 0 comments
Open

UV/ST Planes #6

FreakTheMighty opened this issue Apr 5, 2018 · 0 comments

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@FreakTheMighty
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@lightfield-benchmark, thanks for the great add-on!

I've been playing around with rendering light fields with generated from your add-on in Unity. In Unity I have a plane that represents the camera array (UV), and an plane that represents where the camera frustums converge (ST).

I'm a little unsure how to map the configuration data I get from this add-on to the ST plane. A few question.

  • Is the focus_distance_m the distance from the center camera on the UV plane to convergence plane?
  • Is the convergence plane visualized in blender?
  • Is the convergence plane the same width and height as the camera array? If not, how would I figure out its dimensions?

Thanks in advance for your help.

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