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I've been playing around with rendering light fields with generated from your add-on in Unity. In Unity I have a plane that represents the camera array (UV), and an plane that represents where the camera frustums converge (ST).
I'm a little unsure how to map the configuration data I get from this add-on to the ST plane. A few question.
Is the focus_distance_m the distance from the center camera on the UV plane to convergence plane?
Is the convergence plane visualized in blender?
Is the convergence plane the same width and height as the camera array? If not, how would I figure out its dimensions?
Thanks in advance for your help.
The text was updated successfully, but these errors were encountered:
@lightfield-benchmark, thanks for the great add-on!
I've been playing around with rendering light fields with generated from your add-on in Unity. In Unity I have a plane that represents the camera array (UV), and an plane that represents where the camera frustums converge (ST).
I'm a little unsure how to map the configuration data I get from this add-on to the ST plane. A few question.
focus_distance_m
the distance from the center camera on the UV plane to convergence plane?Thanks in advance for your help.
The text was updated successfully, but these errors were encountered: