SDL_HasJoystick()
& SDL_HasGamepad()
always return true
#9841
Milestone
SDL_HasJoystick()
& SDL_HasGamepad()
always return true
#9841
... even when
SDL_GetJoysticks()
&SDL_GetGamepads()
have a count > 0. I haven't looked into it yet, but do all these methods share the same enumeration logic? Do they all respect the same hints that can affect what is/isn't a joystick?The text was updated successfully, but these errors were encountered: