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In Haier with Android TV noticed some weird bug.
If you press quickly buttons at short time it's bufferize input from gamepad. When you stop pressing buttons the game still recognizes button presses like it accumulated a press button queue
Someone found that it's not happened with old version of retroarch, but not exactly remembered a version. I tried to downgrade as many times as needed from 1.17.0 without saving configuration file.
I found that input work correctly in 1.10.3, but not in 1.11.0. What I found interesting in the changlelog for 1.11.0 "INPUT: Fix off by one error for input_block_timeout setting. Also default to 0 for this setting (pretty massive performance gain)"
Version 1.10.3 defaults input_block_timeout = 1, but 1.11.0 defaults input_block_timeout = 0
When I set input_block_timeout = 1 (settings>latency>input block timeout), that fixes a problem in new version of retroarch in Haier with Android TV. Input works without accumulating button press queue.
The text was updated successfully, but these errors were encountered:
In Haier with Android TV noticed some weird bug.
If you press quickly buttons at short time it's bufferize input from gamepad. When you stop pressing buttons the game still recognizes button presses like it accumulated a press button queue
Someone found that it's not happened with old version of retroarch, but not exactly remembered a version. I tried to downgrade as many times as needed from 1.17.0 without saving configuration file.
I found that input work correctly in 1.10.3, but not in 1.11.0. What I found interesting in the changlelog for 1.11.0
"INPUT: Fix off by one error for input_block_timeout setting. Also default to 0 for this setting (pretty massive performance gain)"
Version 1.10.3 defaults input_block_timeout = 1, but 1.11.0 defaults input_block_timeout = 0
When I set input_block_timeout = 1 (settings>latency>input block timeout), that fixes a problem in new version of retroarch in Haier with Android TV. Input works without accumulating button press queue.
The text was updated successfully, but these errors were encountered: