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This reloading process is done by deleting all Body and then adding Body. Also, each Body is assigned an id.
Strangely enough, after moving the movable objects a bit, I reload them and this problem does not occur.
This text is translated from DeepL, so there may be some strange expressions.
If you add the Body at once, the Body with IsStatic false will penetrate the Body with IsStatic false below.
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