{"payload":{"header_redesign_enabled":false,"results":[{"id":"16850133","archived":false,"color":"#f1e05a","followers":70,"has_funding_file":false,"hl_name":"lettier/isosurface","hl_trunc_description":"Isosurface extraction using Marching Cubes and pure WebGL.","language":"JavaScript","mirror":false,"owned_by_organization":false,"public":true,"repo":{"repository":{"id":16850133,"name":"isosurface","owner_id":1661343,"owner_login":"lettier","updated_at":"2020-02-17T06:13:59.808Z","has_issues":true}},"sponsorable":false,"topics":["javascript","gamedev","webgl","opengl","shaders","graphics","game-development","graphics-programming","marching-cubes-algorithm","isosurface","marching-cubes","isosurface-extraction","webgl-programming","phong-lighting","graphics-rendering","lighting-model","normal-mapping","bump-map","bumpmap","graphics-algorithms"],"type":"Public","help_wanted_issues_count":0,"good_first_issue_issues_count":0,"starred_by_current_user":false}],"type":"repositories","page":1,"page_count":1,"elapsed_millis":70,"errors":[],"result_count":1,"facets":[],"protected_org_logins":[],"topics":null,"query_id":"","logged_in":false,"sign_up_path":"/signup?source=code_search_results","sign_in_path":"/login?return_to=https%3A%2F%2Fgithub.com%2Fsearch%3Fq%3Drepo%253Alettier%252Fisosurface%2B%2Blanguage%253AJavaScript","metadata":null,"csrf_tokens":{"/lettier/isosurface/star":{"post":"39Uif6Aye7OP07_QcWeDT7G0lEhGQR1InOCwhPi4r1z_ic6iogkR4ekm1AmkTsMW0705WaYnG4zvxlxWQbnyEg"},"/lettier/isosurface/unstar":{"post":"_4m6mO_BuquoiMNGd78BbNX9kjdwFJvnYRBehbG15HboCTxDoIczQcBHLR36GYRdpxpHpBtfyAy-NK4RjuRdtw"},"/sponsors/batch_deferred_sponsor_buttons":{"post":"WsfHtonjSrO0YIOKx7B0F4ySdGYbMj8S3REVAnEG2x9z5yss0VX_dvsmFRqSjHgDQxeWGdz09VpRHchnh7_Z9A"}}},"title":"Repository search results"}