--[[ comment block so this doesn't break your Starfall chips
An entire GUI library built from the ground up inside of Starfall, using middleclass.
Most of the big features/classes are complete, though I'm currently working on adding more, such as TextEntry.
SGUI makes heavy use of color_scheme.txt to standardize its colors and make it easy to use custom themes.
This README is a WIP, expect to see some documentation and example code here in the future.
In the meantime, sgui_tester.txt has an assortment of code snippets to toy around with. It will be removed once this README is complete.
A small list of features coming soon to SGUI.
The library is quite robust currently, but I'd recommend waiting for these features to be completed if any look useful to you.
TextEntry
: a Panel for the user to type inside of.- Ideally, this will include selection highlighting, copy and paste (can't access computer clipboard though), ctrl + a, undo and redo, shift + arrow selection, and view scrolling/clipping. All of which has to be made from scratch, as pulling from the chat window would be clunky and risk accidental message sending.
- For the sake of my sanity, I currently plan on not allowing TextEntry to be multi-lined.
FancyLabel
: a Label which will rip code from htext.txt to allow for multi-line Labels with line wrapping and multiple simultaneous colors and fonts.FancyRevealingLabel
: the same as above, but for rhtext.txt, which reveals text character-by-character and plays sound accordingly.- A cross-session config system similar to client convars, editable both by code and by specialized Panels.
- A dedicated, configurable button to bring up the mouse cursor.
- Currently, the only decent options for this in-game is opening chat or using F3, the latter of which instantly closes when you left click.
- This will use the afforementioned convar-style system to determine the button, with
RALT
being the default.
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