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Hi! Did you solve this? I saw that the PR mentioned in the other issue had it's version of libPNG upped and I just wonder if that was due to issued in the libPNG buildchain or with this toolchain?
Ah okay. So was there an actual issue with this toolchain or libPNG itself? I have actually managed to build libPNG a couple of years ago for iOS and back then, libPNG lacked support for the correct runtime checks of NEON on iOS. Only Android & Linux had implemented runtime checks. Back then, if i recall correctly, specifying -DPNG_ARM_NEON=on was sufficient (since all ARM SoCs since at least armv6 has support for NEON out of the box).
This might be related to erroneous feature detection
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