-
Notifications
You must be signed in to change notification settings - Fork 0
/
VrModeController.cs
177 lines (158 loc) · 5.26 KB
/
VrModeController.cs
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
//-----------------------------------------------------------------------
// <copyright file="VrModeController.cs" company="Google LLC">
// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// </copyright>
//-----------------------------------------------------------------------
using System.Collections;
using Google.XR.Cardboard;
using UnityEngine;
using UnityEngine.XR;
using UnityEngine.XR.Management;
/// <summary>
/// Turns VR mode on and off.
/// </summary>
public class VrModeController : MonoBehaviour
{
// Field of view value to be used when the scene is not in VR mode. In case
// XR isn't initialized on startup, this value could be taken from the main
// camera and stored.
private const float _defaultFieldOfView = 60.0f;
// Main camera from the scene.
private Camera _mainCamera;
/// <summary>
/// Gets a value indicating whether the screen has been touched this frame.
/// </summary>
private bool _isScreenTouched
{
get
{
return Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Began;
}
}
/// <summary>
/// Gets a value indicating whether the VR mode is enabled.
/// </summary>
private bool _isVrModeEnabled
{
get
{
return XRGeneralSettings.Instance.Manager.isInitializationComplete;
}
}
/// <summary>
/// Start is called before the first frame update.
/// </summary>
public void Start()
{
// Saves the main camera from the scene.
_mainCamera = Camera.main;
// Configures the app to not shut down the screen and sets the brightness to maximum.
// Brightness control is expected to work only in iOS, see:
// https://docs.unity3d.com/ScriptReference/Screen-brightness.html.
Screen.sleepTimeout = SleepTimeout.NeverSleep;
Screen.brightness = 1.0f;
// Checks if the device parameters are stored and scans them if not.
// This is only required if the XR plugin is initialized on startup,
// otherwise these API calls can be removed and just be used when the XR
// plugin is started.
if (!Api.HasDeviceParams())
{
Api.ScanDeviceParams();
}
}
/// <summary>
/// Update is called once per frame.
/// </summary>
public void Update()
{
if (_isVrModeEnabled)
{
if (Api.IsCloseButtonPressed)
{
ExitVR();
}
if (Api.IsGearButtonPressed)
{
Api.ScanDeviceParams();
}
Api.UpdateScreenParams();
}
else
{
// TODO(b/171727815): Add a button to switch to VR mode.
if (_isScreenTouched)
{
EnterVR();
}
}
}
/// <summary>
/// Enters VR mode.
/// </summary>
private void EnterVR()
{
StartCoroutine(StartXR());
if (Api.HasNewDeviceParams())
{
Api.ReloadDeviceParams();
}
}
/// <summary>
/// Exits VR mode.
/// </summary>
private void ExitVR()
{
StopXR();
}
/// <summary>
/// Initializes and starts the Cardboard XR plugin.
/// See https://docs.unity3d.com/Packages/com.unity.xr.management@3.2/manual/index.html.
/// </summary>
///
/// <returns>
/// Returns result value of <c>InitializeLoader</c> method from the XR General Settings Manager.
/// </returns>
private IEnumerator StartXR()
{
Debug.Log("Initializing XR...");
yield return XRGeneralSettings.Instance.Manager.InitializeLoader();
if (XRGeneralSettings.Instance.Manager.activeLoader == null)
{
Debug.LogError("Initializing XR Failed.");
}
else
{
Debug.Log("XR initialized.");
Debug.Log("Starting XR...");
XRGeneralSettings.Instance.Manager.StartSubsystems();
Debug.Log("XR started.");
}
}
/// <summary>
/// Stops and deinitializes the Cardboard XR plugin.
/// See https://docs.unity3d.com/Packages/com.unity.xr.management@3.2/manual/index.html.
/// </summary>
private void StopXR()
{
Debug.Log("Stopping XR...");
XRGeneralSettings.Instance.Manager.StopSubsystems();
Debug.Log("XR stopped.");
Debug.Log("Deinitializing XR...");
XRGeneralSettings.Instance.Manager.DeinitializeLoader();
Debug.Log("XR deinitialized.");
_mainCamera.ResetAspect();
_mainCamera.fieldOfView = _defaultFieldOfView;
}
}