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Fog of War #52

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layagyasz opened this issue Jun 1, 2018 · 0 comments
Open

Fog of War #52

layagyasz opened this issue Jun 1, 2018 · 0 comments
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@layagyasz
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Would be interesting to have as an option for matches. All the logic already exists for unit spotting so it would just have to be reflected in the match view by optionally drawing units and applying a shading mask to the map tiles.

@layagyasz layagyasz self-assigned this Jun 1, 2018
layagyasz pushed a commit that referenced this issue Jun 5, 2018
- Start Fog Of War #52
- Finish indirect fire
- Implement an Event Relay
- Improve LOS algorithm
- Japanese environment
layagyasz pushed a commit that referenced this issue Jun 6, 2018
layagyasz pushed a commit that referenced this issue Jun 7, 2018
- Scatter indirect fire
layagyasz pushed a commit that referenced this issue Jun 8, 2018
- Work on #52
- Italy environment
layagyasz pushed a commit that referenced this issue Jun 8, 2018
- Don't highlight fogged tiles in movement ui
- Fix air/anti-air attacks
- Work on #52
- Fix aircraft point values
- Allow setting prefix length in language munging
layagyasz pushed a commit that referenced this issue Jun 15, 2018
- Work on #52
- Update some German unit links/locks
- Change chit style
- Anzio, St. Gloriana, and Saunders scenarios
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