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playerJoined event is not emitted on the client #58

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danielytics opened this issue Sep 24, 2017 · 0 comments
Open

playerJoined event is not emitted on the client #58

danielytics opened this issue Sep 24, 2017 · 0 comments

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@danielytics
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On the server, when a player connects, the events server__playerJoined and playerJoined are emitted, but on the client, neither are emitted. I was expecting that playerJoined would be emitted on both.
I do receive a playerJoined event on the client socket (which makes sense, since ServerEngine sends that separately).

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