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Settings.cpp
104 lines (91 loc) · 3.54 KB
/
Settings.cpp
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#include "Settings.h"
#include "Log.h"
#define CONFIG_FILENAME TEXT("\\LolSceneSwitch.ini")
#ifdef UNICODE
typedef std::wstring tstring;
#define to_tstring std::to_wstring
#else
typedef std::string tstring;
#define to_tstring std::to_string
#endif
Settings::Settings()
{
scenes.emplace(State::CLIENT, StateScenes());
scenes.emplace(State::CLIENTOUT, StateScenes());
scenes.emplace(State::CHAMPSELECT, StateScenes());
scenes.emplace(State::POSTGAME, StateScenes());
scenes.emplace(State::LOADSCREEN, StateScenes());
scenes.emplace(State::GAME, StateScenes());
scenes.emplace(State::ENDGAME, StateScenes());
scenes.emplace(State::GAMEOUT, StateScenes());
LoadDefaults();
config.Open(OBSGetPluginDataPath() + CONFIG_FILENAME, true);
LoadSettings();
}
Settings::~Settings()
{
config.Close();
}
void Settings::LoadDefaults()
{
enabled = true;
lolPath = TEXT("");
for (auto &scene : scenes)
{
scene.second.single = TEXT("");
scene.second.mapScenes.summonersRift = TEXT("");
scene.second.mapScenes.crystalScar = TEXT("");
scene.second.mapScenes.twistedTreeline = TEXT("");
scene.second.mapScenes.howlingAbyss = TEXT("");
scene.second.useMaps = false;
}
intervall = 300;
}
void Settings::LoadSettings()
{
enabled = config.GetInt(TEXT("General"), TEXT("enabled"), enabled ? 1 : 0) != 0;
lolPath = config.GetString(TEXT("General"), TEXT("lolPath"), lolPath);
for (auto &scene : scenes)
{
tstring id = to_tstring(static_cast<int>(scene.first));
scene.second.single = config.GetString(TEXT("General"),
(id + TEXT(".single")).c_str(),
scene.second.single);
scene.second.useMaps = config.GetInt(TEXT("General"),
(id + TEXT(".useMaps")).c_str(),
scene.second.useMaps ? 1 : 0) != 0;
scene.second.mapScenes.summonersRift = config.GetString(TEXT("General"),
(id + TEXT(".maps.summonersRift")).c_str(),
scene.second.mapScenes.summonersRift);
scene.second.mapScenes.crystalScar = config.GetString(TEXT("General"),
(id + TEXT(".maps.crystalScar")).c_str(),
scene.second.mapScenes.crystalScar);
scene.second.mapScenes.twistedTreeline = config.GetString(TEXT("General"),
(id + TEXT(".maps.twistedTreeline")).c_str(),
scene.second.mapScenes.twistedTreeline);
scene.second.mapScenes.howlingAbyss = config.GetString(TEXT("General"),
(id + TEXT(".maps.howlingAbyss")).c_str(),
scene.second.mapScenes.howlingAbyss);
}
intervall = config.GetInt(TEXT("General"), TEXT("intervall"), intervall);
}
void Settings::SaveSettings()
{
config.SetInt(TEXT("General"), TEXT("enabled"), enabled ? 1 : 0);
config.SetString(TEXT("General"), TEXT("lolPath"), lolPath);
for (auto scene : scenes)
{
tstring id = to_tstring(static_cast<int>(scene.first));
config.SetString(TEXT("General"), (id + TEXT(".single")).c_str(), scene.second.single);
config.SetInt(TEXT("General"), (id + TEXT(".useMaps")).c_str(), scene.second.useMaps ? 1 : 0);
config.SetString(TEXT("General"), (id + TEXT(".maps.summonersRift")).c_str(),
scene.second.mapScenes.summonersRift);
config.SetString(TEXT("General"), (id + TEXT(".maps.crystalScar")).c_str(),
scene.second.mapScenes.crystalScar);
config.SetString(TEXT("General"), (id + TEXT(".maps.twistedTreeline")).c_str(),
scene.second.mapScenes.twistedTreeline);
config.SetString(TEXT("General"), (id + TEXT(".maps.howlingAbyss")).c_str(),
scene.second.mapScenes.howlingAbyss);
}
config.SetInt(TEXT("General"), TEXT("intervall"), intervall);
}